From e712678689f37f7a58e02547a5dbe6a214680db2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 14 Jul 2008 01:27:47 +0000 Subject: Patch #9147 Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow. --- .../Modules/World/Estate/EstateManagementModule.cs | 132 +++++++++++---------- 1 file changed, 71 insertions(+), 61 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Estate') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 9ef3e10..15141e5 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.World.Estate { - public class EstateManagementModule : IRegionModule + public class EstateManagementModule : IEstateModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -57,50 +57,46 @@ namespace OpenSim.Region.Environment.Modules.World.Estate private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges) { - m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; - if (blockTerraform) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockTerraform; - } + m_scene.RegionInfo.RegionSettings.BlockTerraform = true; + else + m_scene.RegionInfo.RegionSettings.BlockTerraform = false; if (noFly) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.NoFly; - } + m_scene.RegionInfo.RegionSettings.BlockFly = true; + else + m_scene.RegionInfo.RegionSettings.BlockFly = false; if (allowDamage) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowDamage; - } + m_scene.RegionInfo.RegionSettings.AllowDamage = true; + else + m_scene.RegionInfo.RegionSettings.AllowDamage = false; if (blockLandResell) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockLandResell; - } - - m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents; + m_scene.RegionInfo.RegionSettings.AllowLandResell = false; + else + m_scene.RegionInfo.RegionSettings.AllowLandResell = true; - m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor; + m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; - m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel; + m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; + if(matureLevel <= 13) + m_scene.RegionInfo.RegionSettings.Maturity = 0; + else + m_scene.RegionInfo.RegionSettings.Maturity = 1; if (restrictPushObject) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.RestrictPushObject; - } + m_scene.RegionInfo.RegionSettings.RestrictPushing = true; + else + m_scene.RegionInfo.RegionSettings.RestrictPushing = false; if (allowParcelChanges) - { - m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowParcelChanges; - } + m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; + else + m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; + + m_scene.RegionInfo.RegionSettings.Save(); sendRegionInfoPacketToAll(); } @@ -175,19 +171,20 @@ namespace OpenSim.Region.Environment.Modules.World.Estate bool UseFixedSun, float SunHour) { // Water Height - m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; + m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; // Terraforming limits - m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; - m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; + m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; + m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; // Time of day / fixed sun - m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; + m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; m_scene.RegionInfo.EstateSettings.sunHour = SunHour; m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); sendRegionInfoPacketToAll(); + m_scene.RegionInfo.RegionSettings.Save(); } private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) @@ -339,23 +336,22 @@ namespace OpenSim.Region.Environment.Modules.World.Estate private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics) { if (physics) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; - } + m_scene.RegionInfo.RegionSettings.DisablePhysics = true; else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; - } + m_scene.RegionInfo.RegionSettings.DisablePhysics = false; if (scripted) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; - } + m_scene.RegionInfo.RegionSettings.DisableScripts = true; else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; - } + m_scene.RegionInfo.RegionSettings.DisableScripts = false; + + if (collisionEvents) + m_scene.RegionInfo.RegionSettings.DisableCollisions = true; + else + m_scene.RegionInfo.RegionSettings.DisableCollisions = false; + + m_scene.RegionInfo.RegionSettings.Save(); m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); } @@ -378,24 +374,27 @@ namespace OpenSim.Region.Environment.Modules.World.Estate RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; args.estateID = m_scene.RegionInfo.EstateSettings.estateID; - args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents; - args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor; + args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; + args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; - args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); - args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; + args.regionFlags = GetRegionFlags(); + byte mature = 13; + if(m_scene.RegionInfo.RegionSettings.Maturity == 1) + mature = 21; + args.simAccess = mature; - if (m_scene.RegionInfo.EstateSettings.useFixedSun) + if (m_scene.RegionInfo.RegionSettings.FixedSun) args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; else args.sunHour = m_scene.EventManager.GetSunLindenHour(); - args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; - args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; - args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; - args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; + args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; + args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; + args.useEstateSun = !m_scene.RegionInfo.RegionSettings.FixedSun; + args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; args.simName = m_scene.RegionInfo.RegionName; @@ -541,10 +540,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1; args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2; args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3; - args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; - args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; + byte mature = 13; + if(m_scene.RegionInfo.RegionSettings.Maturity == 1) + mature = 21; + args.simAccess = mature; + args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; - args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags; + args.regionFlags = GetRegionFlags(); args.regionName = m_scene.RegionInfo.RegionName; args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0; @@ -573,6 +575,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public void Initialise(Scene scene, IConfigSource source) { m_scene = scene; + m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += EventManager_OnNewClient; m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; } @@ -602,8 +605,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate public void changeWaterHeight(float height) { - setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, - m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); + setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, + m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour); sendRegionInfoPacketToAll(); } @@ -631,5 +634,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate client.OnLandStatRequest += HandleLandStatRequest; sendRegionHandshake(client); } + + public uint GetRegionFlags() + { + Simulator.RegionFlags flags = Simulator.RegionFlags.None; + //m_scene.RegionInfo.RegionSettings. + return (uint)flags; + } } } -- cgit v1.1