From bcf74416a1677584c069e4e0b9acf9015d8c5b6c Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 19 Jul 2008 04:05:34 +0000 Subject: Fix prim link numbers (Mantis #1781) Implements additional unlink modes (unlink root prim from link set, some multi-set operations). Linking (single and mutiple) fully implemented. Consistent numbering of links while in world. Link/delink with predictable link numbering. Correct link numbers in LSL. Not all multi-set ops implemented. Link numbers still change when taken and re-rezzed. --- .../Environment/Modules/World/Estate/EstateManagementModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Estate') diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index ab0adf2..3996fb3 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -558,10 +558,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate args.regionFlags = GetRegionFlags(); args.regionName = m_scene.RegionInfo.RegionName; args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID; - args.terrainBase0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; - args.terrainBase1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; - args.terrainBase2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; - args.terrainBase3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4; + args.terrainBase0 = LLUUID.Zero; + args.terrainBase1 = LLUUID.Zero; + args.terrainBase2 = LLUUID.Zero; + args.terrainBase3 = LLUUID.Zero; args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; -- cgit v1.1