From 94aaf67dfaafbcbd4d871f674c465a34c1c1f332 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 21 Sep 2008 21:47:00 +0000 Subject: Change the scirpt engine loading mechanism. Script engines are now ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. --- OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 776ea78..f53b16e 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs @@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver foreach (SceneObjectGroup sceneObject in sceneObjects) { - sceneObject.CreateScriptInstances(0, true); + sceneObject.CreateScriptInstances(0, true, ""); } } -- cgit v1.1