From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sat, 6 Sep 2008 07:52:41 +0000
Subject: * This is the fabled LibOMV update with all of the libOMV types from
JHurliman * This is a HUGE OMG update and will definitely have unknown side
effects.. so this is really only for the strong hearted at this point.
Regular people should let the dust settle. * This has been tested to work
with most basic functions. However.. make sure you back up 'everything'
before using this. It's that big! * Essentially we're back at square 1 in
the testing phase.. so lets identify things that broke.
---
.../Modules/World/Archiver/ArchiveConstants.cs | 16 ++---------
.../Modules/World/Archiver/ArchiveReadRequest.cs | 15 +++++-----
.../World/Archiver/ArchiveWriteRequestExecution.cs | 12 ++++----
.../Archiver/ArchiveWriteRequestPreparation.cs | 32 +++++++++++-----------
.../Modules/World/Archiver/ArchiverModule.cs | 2 +-
.../Modules/World/Archiver/AssetsArchiver.cs | 12 ++++----
.../Modules/World/Archiver/AssetsDearchiver.cs | 6 ++--
.../Modules/World/Archiver/AssetsRequest.cs | 14 +++++-----
8 files changed, 49 insertions(+), 60 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Archiver')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 012f8d4..8d74160 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -26,7 +26,7 @@
*/
using System.Collections.Generic;
-using libsecondlife;
+using OpenMetaverse;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
@@ -38,7 +38,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// The location of the archive control file
///
- public static readonly string CONTROL_FILE_PATH = "archive.xml";
+ public static readonly string CONTROL_FILE_PATH = "archive.Xml";
///
/// Path for the assets held in an archive
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Path for the assets metadata file
///
- //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
+ //public static readonly string ASSETS_METADATA_PATH = "assets.Xml";
///
/// Path for the prims file
@@ -88,11 +88,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
-// disable warning: we know Script is obsolete, but need to support it
-// anyhow
-#pragma warning disable 0612
- ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ASSET_EXTENSION_SEPARATOR + "script.txt"; // Not sure if we'll ever see this
-#pragma warning restore 0612
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
@@ -116,11 +111,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
-// disable warning: we know Script is obsolete, but need to support it
-// anyhow
-#pragma warning disable 0612
- EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.txt"] = (sbyte)AssetType.Script;
-#pragma warning restore 0612
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound;
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 89f5fd7..776ea78 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -31,13 +31,12 @@ using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Framework.Communications.Cache;
using System;
-using Axiom.Math;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Xml;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
namespace OpenSim.Region.Environment.Modules.World.Archiver
@@ -57,7 +56,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Used to cache lookups for valid uuids.
///
- private IDictionary m_validUserUuids = new Dictionary();
+ private IDictionary m_validUserUuids = new Dictionary();
public ArchiveReadRequest(Scene scene, string loadPath)
{
@@ -137,8 +136,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// otherwise, use the master avatar uuid instead
- LLUUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
- if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
+ UUID masterAvatarId = m_scene.RegionInfo.MasterAvatarAssignedUUID;
+ if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
masterAvatarId = m_scene.RegionInfo.EstateSettings.EstateOwner;
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
@@ -184,7 +183,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
///
- private bool resolveUserUuid(LLUUID uuid)
+ private bool resolveUserUuid(UUID uuid)
{
if (!m_validUserUuids.ContainsKey(uuid))
{
@@ -209,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// true if asset was successfully loaded, false otherwise
private bool LoadAsset(string assetPath, byte[] data)
{
- // Right now we're nastily obtaining the lluuid from the filename
+ // Right now we're nastily obtaining the UUID from the filename
string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
@@ -231,7 +230,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
- AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty);
+ AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
asset.Type = assetType;
asset.Data = data;
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 26d4797..6276d34 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -31,7 +31,7 @@ using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Xml;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Method called when all the necessary assets for an archive request have been received.
///
- public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids);
+ public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids);
///
/// Execute the write of an archive once we have received all the necessary data
@@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_savePath = savePath;
}
- protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids)
+ protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids)
{
- foreach (LLUUID uuid in assetsNotFoundUuids)
+ foreach (UUID uuid in assetsNotFoundUuids)
{
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
}
@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
- LLVector3 position = sceneObject.AbsolutePosition;
+ Vector3 position = sceneObject.AbsolutePosition;
string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
string filename
= string.Format(
- "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
+ "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml",
ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
sceneObject.UUID);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 20e15ab..a59148b 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -37,7 +37,7 @@ using System.Reflection;
//using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Nini.Config;
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// The callback made when we request the asset for an object from the asset service.
///
- public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
+ public void AssetRequestCallback(UUID assetID, AssetBase asset)
{
lock (this)
{
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
///
- protected AssetBase GetAsset(LLUUID uuid)
+ protected AssetBase GetAsset(UUID uuid)
{
m_waitingForObjectAsset = true;
m_scene.AssetCache.GetAsset(uuid, AssetRequestCallback, true);
@@ -128,20 +128,20 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
/// Dictionary in which to record the references
- protected void GetScriptAssetUuids(LLUUID scriptUuid, IDictionary assetUuids)
+ protected void GetScriptAssetUuids(UUID scriptUuid, IDictionary assetUuids)
{
AssetBase scriptAsset = GetAsset(scriptUuid);
if (null != scriptAsset)
{
- string script = Helpers.FieldToUTF8String(scriptAsset.Data);
+ string script = Utils.BytesToString(scriptAsset.Data);
//m_log.DebugFormat("[ARCHIVER]: Script {0}", script);
MatchCollection uuidMatches = m_uuidRegex.Matches(script);
//m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count);
foreach (Match uuidMatch in uuidMatches)
{
- LLUUID uuid = new LLUUID(uuidMatch.Value);
+ UUID uuid = new UUID(uuidMatch.Value);
//m_log.DebugFormat("[ARCHIVER]: Recording {0} in script", uuid);
assetUuids[uuid] = 1;
}
@@ -153,17 +153,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
/// Dictionary in which to record the references
- protected void GetWearableAssetUuids(LLUUID wearableAssetUuid, IDictionary assetUuids)
+ protected void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary assetUuids)
{
AssetBase assetBase = GetAsset(wearableAssetUuid);
//m_log.Debug(new System.Text.ASCIIEncoding().GetString(bodypartAsset.Data));
- AssetWearable wearableAsset = new AssetBodypart(assetBase.Data);
+ AssetWearable wearableAsset = new AssetBodypart(wearableAssetUuid, assetBase.Data);
wearableAsset.Decode();
//m_log.DebugFormat(
// "[ARCHIVER]: Wearable asset {0} references {1} assets", wearableAssetUuid, wearableAsset.Textures.Count);
- foreach (LLUUID uuid in wearableAsset.Textures.Values)
+ foreach (UUID uuid in wearableAsset.Textures.Values)
{
//m_log.DebugFormat("[ARCHIVER]: Got bodypart uuid {0}", uuid);
assetUuids[uuid] = 1;
@@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// within this object).
///
///
- ///
- protected void GetSceneObjectAssetUuids(LLUUID sceneObjectUuid, IDictionary assetUuids)
+ ///
+ protected void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary assetUuids)
{
AssetBase objectAsset = GetAsset(sceneObjectUuid);
if (null != objectAsset)
{
- string xml = Helpers.FieldToUTF8String(objectAsset.Data);
+ string xml = Utils.BytesToString(objectAsset.Data);
SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml);
GetSceneObjectAssetUuids(sog, assetUuids);
}
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
///
- protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids)
+ protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids)
{
m_log.DebugFormat(
"[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
try
{
- LLObject.TextureEntry textureEntry = part.Shape.Textures;
+ Primitive.TextureEntry textureEntry = part.Shape.Textures;
// Get the prim's default texture. This will be used for faces which don't have their own texture
assetUuids[textureEntry.DefaultTexture.TextureID] = 1;
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// XXX: Not a great way to iterate through face textures, but there's no
// other method available to tell how many faces there actually are
//int i = 0;
- foreach (LLObject.TextureEntryFace texture in textureEntry.FaceTextures)
+ foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
{
if (texture != null)
{
@@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public void ArchiveRegion()
{
- Dictionary assetUuids = new Dictionary();
+ Dictionary assetUuids = new Dictionary();
List entities = m_scene.GetEntities();
List sceneObjects = new List();
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
index 69f712c..df17ad2 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiverModule.cs
@@ -31,7 +31,7 @@ using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Scenes;
using System.Collections.Generic;
using System.Reflection;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using Nini.Config;
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 73212ff..b49b2a4 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -45,9 +45,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Archive assets
///
- protected IDictionary m_assets;
+ protected IDictionary m_assets;
- public AssetsArchiver(IDictionary assets)
+ public AssetsArchiver(IDictionary assets)
{
m_assets = assets;
}
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
xtw.WriteStartElement("assets");
- foreach (LLUUID uuid in m_assets.Keys)
+ foreach (UUID uuid in m_assets.Keys)
{
AssetBase asset = m_assets[uuid];
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
xtw.WriteEndDocument();
- archive.AddFile("assets.xml", sw.ToString());
+ archive.AddFile("assets.Xml", sw.ToString());
}
///
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
//archive.AddDir("assets");
- foreach (LLUUID uuid in m_assets.Keys)
+ foreach (UUID uuid in m_assets.Keys)
{
AssetBase asset = m_assets[uuid];
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 17abb24..b26fe4c 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
protected void ResolveAssetData(string assetPath, byte[] data)
{
- // Right now we're nastily obtaining the lluuid from the filename
+ // Right now we're nastily obtaining the UUID from the filename
string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
if (m_metadata.ContainsKey(filename))
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
- AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name);
+ AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
asset.Description = metadata.Description;
asset.Type = metadata.AssetType;
asset.Data = data;
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
index 2164f7e..41fbc16 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs
@@ -32,7 +32,7 @@ using OpenSim.Region.Environment.Scenes;
using System.Collections.Generic;
//using System.Reflection;
using System.Threading;
-using libsecondlife;
+using OpenMetaverse;
//using log4net;
namespace OpenSim.Region.Environment.Modules.World.Archiver
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// uuids to request
///
- protected ICollection m_uuids;
+ protected ICollection m_uuids;
///
/// Callback used when all the assets requested have been received.
@@ -57,12 +57,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Assets retrieved in this request
///
- protected Dictionary m_assets = new Dictionary();
+ protected Dictionary m_assets = new Dictionary();
///
/// Maintain a list of assets that could not be found. This will be passed back to the requester.
///
- protected List m_notFoundAssetUuids = new List();
+ protected List m_notFoundAssetUuids = new List();
///
/// Record the number of asset replies required so we know when we've finished
@@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
protected AssetCache m_assetCache;
- protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback)
+ protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback)
{
m_uuids = uuids;
m_assetsRequestCallback = assetsRequestCallback;
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
if (m_repliesRequired == 0)
m_assetsRequestCallback(m_assets, m_notFoundAssetUuids);
- foreach (LLUUID uuid in m_uuids)
+ foreach (UUID uuid in m_uuids)
{
m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
}
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
///
///
- public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
+ public void AssetRequestCallback(UUID assetID, AssetBase asset)
{
if (asset != null)
m_assets[assetID] = asset;
--
cgit v1.1