From 57caef119c55eb5bc5504c9a36cb52fe541845f5 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 3 Nov 2008 16:57:03 +0000 Subject: * Use the UUID regex sitting in utils for detection of uuids embedded in scripts * Replaces the one in the module itself, which had a dumb bug in it anyway --- .../Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs index b520642..1fbc20f 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -54,14 +54,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver protected string m_savePath; /// - /// Used for identifying uuids embedded in scripts - /// - protected static readonly Regex m_uuidRegex - = new Regex( - "[0-9a-eA-E]{8}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{4}-[0-9a-eA-E]{12}", - RegexOptions.Compiled); - - /// /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate /// asset was found by the asset service. /// @@ -136,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { string script = Utils.BytesToString(scriptAsset.Data); //m_log.DebugFormat("[ARCHIVER]: Script {0}", script); - MatchCollection uuidMatches = m_uuidRegex.Matches(script); + MatchCollection uuidMatches = Util.UUIDPattern.Matches(script); //m_log.DebugFormat("[ARCHIVER]: Found {0} matches in script", uuidMatches.Count); foreach (Match uuidMatch in uuidMatches) -- cgit v1.1