From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../World/Archiver/RegionSettingsSerializer.cs | 258 --------------------- 1 file changed, 258 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs b/OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs deleted file mode 100644 index e12d0ec..0000000 --- a/OpenSim/Region/Environment/Modules/World/Archiver/RegionSettingsSerializer.cs +++ /dev/null @@ -1,258 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.IO; -using System.Text; -using System.Xml; -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Region.Environment.Modules.World.Archiver -{ - /// - /// Serialize and deserialize region settings for an archive file format. - /// - /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really - /// a file format rather than an object serialization. - /// TODO: However, we could still have used separate non-framework classes here to read and write the xml - /// automatically rather than laboriously doing it by hand using XmlTextReader and Writer. Should switch to this - /// in the future. - public class RegionSettingsSerializer - { - protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); - - /// - /// Deserialize region settings - /// - /// - /// - /// - public static RegionSettings Deserialize(byte[] serializedSettings) - { - return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length)); - } - - /// - /// Deserialize region settings - /// - /// - /// - /// - public static RegionSettings Deserialize(string serializedSettings) - { - RegionSettings settings = new RegionSettings(); - - StringReader sr = new StringReader(serializedSettings); - XmlTextReader xtr = new XmlTextReader(sr); - - xtr.ReadStartElement("RegionSettings"); - - xtr.ReadStartElement("General"); - - while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) - { - switch (xtr.Name) - { - case "AllowDamage": - settings.AllowDamage = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "AllowLandResell": - settings.AllowLandResell = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "AllowLandJoinDivide": - settings.AllowLandJoinDivide = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "BlockFly": - settings.BlockFly = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "BlockLandShowInSearch": - settings.BlockShowInSearch = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "BlockTerraform": - settings.BlockTerraform = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "DisableCollisions": - settings.DisableCollisions = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "DisablePhysics": - settings.DisablePhysics = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "DisableScripts": - settings.DisableScripts = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "MaturityRating": - settings.Maturity = int.Parse(xtr.ReadElementContentAsString()); - break; - case "RestrictPushing": - settings.RestrictPushing = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "AgentLimit": - settings.AgentLimit = int.Parse(xtr.ReadElementContentAsString()); - break; - case "ObjectBonus": - settings.ObjectBonus = double.Parse(xtr.ReadElementContentAsString()); - break; - } - } - - xtr.ReadEndElement(); - xtr.ReadStartElement("GroundTextures"); - - while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) - { - switch (xtr.Name) - { - case "Texture1": - settings.TerrainTexture1 = UUID.Parse(xtr.ReadElementContentAsString()); - break; - case "Texture2": - settings.TerrainTexture2 = UUID.Parse(xtr.ReadElementContentAsString()); - break; - case "Texture3": - settings.TerrainTexture3 = UUID.Parse(xtr.ReadElementContentAsString()); - break; - case "Texture4": - settings.TerrainTexture4 = UUID.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationLowSW": - settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationLowNW": - settings.Elevation1NW = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationLowSE": - settings.Elevation1SE = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationLowNE": - settings.Elevation1NE = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationHighSW": - settings.Elevation1SW = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationHighNW": - settings.Elevation2NW = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationHighSE": - settings.Elevation2SE = double.Parse(xtr.ReadElementContentAsString()); - break; - case "ElevationHighNE": - settings.Elevation2NE = double.Parse(xtr.ReadElementContentAsString()); - break; - } - } - - xtr.ReadEndElement(); - xtr.ReadStartElement("Terrain"); - - while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) - { - switch (xtr.Name) - { - case "WaterHeight": - settings.WaterHeight = double.Parse(xtr.ReadElementContentAsString()); - break; - case "TerrainRaiseLimit": - settings.TerrainRaiseLimit = double.Parse(xtr.ReadElementContentAsString()); - break; - case "TerrainLowerLimit": - settings.TerrainLowerLimit = double.Parse(xtr.ReadElementContentAsString()); - break; - case "UseEstateSun": - settings.UseEstateSun = bool.Parse(xtr.ReadElementContentAsString()); - break; - case "FixedSun": - settings.FixedSun = bool.Parse(xtr.ReadElementContentAsString()); - break; - } - } - - xtr.Close(); - sr.Close(); - - return settings; - } - - public static string Serialize(RegionSettings settings) - { - StringWriter sw = new StringWriter(); - XmlTextWriter xtw = new XmlTextWriter(sw); - xtw.Formatting = Formatting.Indented; - xtw.WriteStartDocument(); - - xtw.WriteStartElement("RegionSettings"); - - xtw.WriteStartElement("General"); - xtw.WriteElementString("AllowDamage", settings.AllowDamage.ToString()); - xtw.WriteElementString("AllowLandResell", settings.AllowLandResell.ToString()); - xtw.WriteElementString("AllowLandJoinDivide", settings.AllowLandJoinDivide.ToString()); - xtw.WriteElementString("BlockFly", settings.BlockFly.ToString()); - xtw.WriteElementString("BlockLandShowInSearch", settings.BlockShowInSearch.ToString()); - xtw.WriteElementString("BlockTerraform", settings.BlockTerraform.ToString()); - xtw.WriteElementString("DisableCollisions", settings.DisableCollisions.ToString()); - xtw.WriteElementString("DisablePhysics", settings.DisablePhysics.ToString()); - xtw.WriteElementString("DisableScripts", settings.DisableScripts.ToString()); - xtw.WriteElementString("MaturityRating", settings.Maturity.ToString()); - xtw.WriteElementString("RestrictPushing", settings.RestrictPushing.ToString()); - xtw.WriteElementString("AgentLimit", settings.AgentLimit.ToString()); - xtw.WriteElementString("ObjectBonus", settings.ObjectBonus.ToString()); - xtw.WriteEndElement(); - - xtw.WriteStartElement("GroundTextures"); - xtw.WriteElementString("Texture1", settings.TerrainTexture1.ToString()); - xtw.WriteElementString("Texture2", settings.TerrainTexture2.ToString()); - xtw.WriteElementString("Texture3", settings.TerrainTexture3.ToString()); - xtw.WriteElementString("Texture4", settings.TerrainTexture4.ToString()); - xtw.WriteElementString("ElevationLowSW", settings.Elevation1SW.ToString()); - xtw.WriteElementString("ElevationLowNW", settings.Elevation1NW.ToString()); - xtw.WriteElementString("ElevationLowSE", settings.Elevation1SE.ToString()); - xtw.WriteElementString("ElevationLowNE", settings.Elevation1NE.ToString()); - xtw.WriteElementString("ElevationHighSW", settings.Elevation2SW.ToString()); - xtw.WriteElementString("ElevationHighNW", settings.Elevation2NW.ToString()); - xtw.WriteElementString("ElevationHighSE", settings.Elevation2SE.ToString()); - xtw.WriteElementString("ElevationHighNE", settings.Elevation2NE.ToString()); - xtw.WriteEndElement(); - - xtw.WriteStartElement("Terrain"); - xtw.WriteElementString("WaterHeight", settings.WaterHeight.ToString()); - xtw.WriteElementString("TerrainRaiseLimit", settings.TerrainRaiseLimit.ToString()); - xtw.WriteElementString("TerrainLowerLimit", settings.TerrainLowerLimit.ToString()); - xtw.WriteElementString("UseEstateSun", settings.UseEstateSun.ToString()); - xtw.WriteElementString("FixedSun", settings.FixedSun.ToString()); - // XXX: Need to expose interface to get sun phase information from sun module - // xtw.WriteStartElement("SunPhase", - xtw.WriteEndElement(); - - xtw.WriteEndElement(); - - xtw.Close(); - sw.Close(); - - return sw.ToString(); - } - } -} -- cgit v1.1