From 8088802c218d7eb4a47018b5b3bb70e7463a03b1 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 9 Feb 2009 21:47:55 +0000 Subject: From Alan Webb These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality. --- OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 7a6c810..b7fd170 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs @@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// Asset cache used to request the assets /// - protected AssetCache m_assetCache; + protected IAssetCache m_assetCache; - protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) + protected internal AssetsRequest(ICollection uuids, IAssetCache assetCache, AssetsRequestCallback assetsRequestCallback) { m_uuids = uuids; m_assetsRequestCallback = assetsRequestCallback; -- cgit v1.1