From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- .../Environment/Modules/World/Archiver/AssetsRequest.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs index 2164f7e..41fbc16 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsRequest.cs @@ -32,7 +32,7 @@ using OpenSim.Region.Environment.Scenes; using System.Collections.Generic; //using System.Reflection; using System.Threading; -using libsecondlife; +using OpenMetaverse; //using log4net; namespace OpenSim.Region.Environment.Modules.World.Archiver @@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// uuids to request /// - protected ICollection m_uuids; + protected ICollection m_uuids; /// /// Callback used when all the assets requested have been received. @@ -57,12 +57,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// Assets retrieved in this request /// - protected Dictionary m_assets = new Dictionary(); + protected Dictionary m_assets = new Dictionary(); /// /// Maintain a list of assets that could not be found. This will be passed back to the requester. /// - protected List m_notFoundAssetUuids = new List(); + protected List m_notFoundAssetUuids = new List(); /// /// Record the number of asset replies required so we know when we've finished @@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// protected AssetCache m_assetCache; - protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) + protected internal AssetsRequest(ICollection uuids, AssetCache assetCache, AssetsRequestCallback assetsRequestCallback) { m_uuids = uuids; m_assetsRequestCallback = assetsRequestCallback; @@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver if (m_repliesRequired == 0) m_assetsRequestCallback(m_assets, m_notFoundAssetUuids); - foreach (LLUUID uuid in m_uuids) + foreach (UUID uuid in m_uuids) { m_assetCache.GetAsset(uuid, AssetRequestCallback, true); } @@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// /// - public void AssetRequestCallback(LLUUID assetID, AssetBase asset) + public void AssetRequestCallback(UUID assetID, AssetBase asset) { if (asset != null) m_assets[assetID] = asset; -- cgit v1.1