From fa5f27acfa753d5f9e15b222bb826ea4a5f313b6 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 26 Jun 2008 17:36:54 +0000 Subject: * Put extensions on all assets in an archive * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate --- .../Environment/Modules/World/Archiver/AssetsArchiver.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 8b4708c..4922362 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs @@ -86,10 +86,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver string extension = string.Empty; - if ((sbyte)AssetType.Texture == asset.Type) + if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) { - extension = ArchiveConstants.TEXTURE_EXTENSION; - } + extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; + } xtw.WriteElementString("filename", uuid.ToString() + extension); @@ -125,9 +125,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { string extension = string.Empty; - if ((sbyte)AssetType.Texture == asset.Type) + if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) { - extension = ArchiveConstants.TEXTURE_EXTENSION; + extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; } archive.AddFile( -- cgit v1.1