From d2344b5626d0211dfd4b88f5c26319042df80b75 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 30 Aug 2008 21:05:09 +0000 Subject: * Oops, add landmarks to region archive loading/saving * Hopefully this will resolve mantis 2049 --- .../Region/Environment/Modules/World/Archiver/AssetsArchiver.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs index 708bed3..73212ff 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// public class AssetsArchiver { - // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Archive assets @@ -127,6 +127,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; } + else + { + m_log.ErrorFormat( + "[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded", + asset.Type, asset.ID); + } archive.AddFile( ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, -- cgit v1.1