From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- .../Modules/World/Archiver/ArchiveWriteRequestExecution.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs index 26d4797..6276d34 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs @@ -31,7 +31,7 @@ using System.IO; using System.IO.Compression; using System.Reflection; using System.Xml; -using libsecondlife; +using OpenMetaverse; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; @@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// Method called when all the necessary assets for an archive request have been received. /// - public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids); + public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids); /// /// Execute the write of an archive once we have received all the necessary data @@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver m_savePath = savePath; } - protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids) + protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids) { - foreach (LLUUID uuid in assetsNotFoundUuids) + foreach (UUID uuid in assetsNotFoundUuids) { m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); } @@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); - LLVector3 position = sceneObject.AbsolutePosition; + Vector3 position = sceneObject.AbsolutePosition; string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject); string filename = string.Format( - "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml", + "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml", ArchiveConstants.OBJECTS_PATH, sceneObject.Name, Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z), sceneObject.UUID); -- cgit v1.1