From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Sat, 6 Sep 2008 07:52:41 +0000
Subject: * This is the fabled LibOMV update with all of the libOMV types from
JHurliman * This is a HUGE OMG update and will definitely have unknown side
effects.. so this is really only for the strong hearted at this point.
Regular people should let the dust settle. * This has been tested to work
with most basic functions. However.. make sure you back up 'everything'
before using this. It's that big! * Essentially we're back at square 1 in
the testing phase.. so lets identify things that broke.
---
.../Modules/World/Archiver/ArchiveWriteRequestExecution.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
index 26d4797..6276d34 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -31,7 +31,7 @@ using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Xml;
-using libsecondlife;
+using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Method called when all the necessary assets for an archive request have been received.
///
- public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids);
+ public delegate void AssetsRequestCallback(IDictionary assetsFound, ICollection assetsNotFoundUuids);
///
/// Execute the write of an archive once we have received all the necessary data
@@ -73,9 +73,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_savePath = savePath;
}
- protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids)
+ protected internal void ReceivedAllAssets(IDictionary assetsFound, ICollection assetsNotFoundUuids)
{
- foreach (LLUUID uuid in assetsNotFoundUuids)
+ foreach (UUID uuid in assetsNotFoundUuids)
{
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
}
@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
- LLVector3 position = sceneObject.AbsolutePosition;
+ Vector3 position = sceneObject.AbsolutePosition;
string serializedObject = m_serialiser.SaveGroupToXml2(sceneObject);
string filename
= string.Format(
- "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
+ "{0}{1}_{2:000}-{3:000}-{4:000}__{5}.Xml",
ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
sceneObject.UUID);
--
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