From 8bc5cbb2bcad3bd5801ffe00da96d57542d519f9 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 31 May 2008 21:48:14 +0000 Subject: * Enable loading of textures in OpenSim archives with load-oar/save-oar * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) --- OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 6ad9fb8..a4e1627 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs @@ -75,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { serializedPrims = m_asciiEncoding.GetString(data); } - /* else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) { // Right now we're nastily obtaining the lluuid from the filename @@ -96,7 +95,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver m_scene.AssetCache.AddAsset(asset); } - */ } m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); -- cgit v1.1