From 79f937612ee0544324fff1a04762b4e86136a29f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 2 Jul 2008 17:35:33 +0000 Subject: * Twiddle with archive asset extensions yet again * Reintroducing asset type but this time in a long form, and with _ rather than . --- OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index 610adfb..15bc265 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs @@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver { // Right now we're nastily obtaining the lluuid from the filename string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); - string extension = filename.Substring(filename.LastIndexOf(".")); + string extension = filename.Substring(filename.LastIndexOf("_")); string uuid = filename.Remove(filename.Length - extension.Length); if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) -- cgit v1.1