From f8d9ccc70ec894e4cecfe24f35067ccc80ecfe50 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sun, 29 Jun 2008 19:53:33 +0000
Subject: * Save terrain information in archive * Not yet reloading * Terrain
saving will be optional a little further down the line
---
.../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index f4586b0..0115d8d 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -43,12 +43,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
/// Path for the assets metadata file
///
- public static readonly string ASSETS_METADATA_PATH = "assets.xml";
+ //public static readonly string ASSETS_METADATA_PATH = "assets.xml";
///
/// Path for the prims file
///
public static readonly string OBJECTS_PATH = "objects/";
+
+ ///
+ /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
+ ///
+ public static readonly string TERRAINS_PATH = "terrains/";
///
/// Extensions used for asset types in the archive
--
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