From f8d9ccc70ec894e4cecfe24f35067ccc80ecfe50 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sun, 29 Jun 2008 19:53:33 +0000 Subject: * Save terrain information in archive * Not yet reloading * Terrain saving will be optional a little further down the line --- .../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index f4586b0..0115d8d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs @@ -43,12 +43,17 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// /// Path for the assets metadata file /// - public static readonly string ASSETS_METADATA_PATH = "assets.xml"; + //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; /// /// Path for the prims file /// public static readonly string OBJECTS_PATH = "objects/"; + + /// + /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. + /// + public static readonly string TERRAINS_PATH = "terrains/"; /// /// Extensions used for asset types in the archive -- cgit v1.1