From f0ea8eb53463fe7e228537779f3f700bc6ecb74d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 30 Dec 2008 19:00:19 +0000 Subject: * Implement saving of region settings in OAR files * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded --- .../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index b2e006a..4151c88 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs @@ -59,6 +59,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. /// public static readonly string TERRAINS_PATH = "terrains/"; + + /// + /// Path for region settings. + /// + public static readonly string SETTINGS_PATH = "settings/"; /// /// The character the separates the uuid from extension information in an archived asset filename -- cgit v1.1