From f0ea8eb53463fe7e228537779f3f700bc6ecb74d Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Tue, 30 Dec 2008 19:00:19 +0000
Subject: * Implement saving of region settings in OAR files * This means that
you can now save terrain textures, water height, etc. * Estate settings are
not supported * Older OAR files without these settings can still be loaded
---
.../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 5 +++++
1 file changed, 5 insertions(+)
(limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs')
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index b2e006a..4151c88 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -59,6 +59,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
///
public static readonly string TERRAINS_PATH = "terrains/";
+
+ ///
+ /// Path for region settings.
+ ///
+ public static readonly string SETTINGS_PATH = "settings/";
///
/// The character the separates the uuid from extension information in an archived asset filename
--
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