From a50a8376d60e7ff4ab80b04d00e143ee79c4245c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 9 Feb 2008 01:37:53 +0000 Subject: * In the most basic situations, ClientView and ScenePresence no longer leak memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp --- OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index 08b6979..999f4a2 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs @@ -104,9 +104,9 @@ namespace OpenSim.Region.Environment.Modules EnqueueTextureSender(textureSender); } - m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); + //m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID)); m_textureSenders.Remove(textureID); - m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); + //m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count)); } else { -- cgit v1.1