From 2de6d09d74ba47e9ee9181e21341b7ffa895267e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 23 Apr 2008 10:30:45 +0000 Subject: * Get rid of missing texture notification drop messages for now - obscuring too many other debug messages. --- .../Region/Environment/Modules/UserTextureDownloadService.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs') diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index b487628..e46bf6d 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs @@ -126,9 +126,13 @@ namespace OpenSim.Region.Environment.Modules { if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) { - m_log.DebugFormat( - "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", - e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); + // Commenting out this message for now as it causes too much noise with other + // debug messages. + // TODO: possibly record this as a statistic in the future + // +// m_log.DebugFormat( +// "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", +// e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); } return; -- cgit v1.1