From f5c312bc3c2567449c7268a54a08a54119f58d53 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 30 Apr 2008 21:16:36 +0000 Subject: * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. --- .../Environment/Modules/TreePopulatorModule.cs | 248 --------------------- 1 file changed, 248 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/TreePopulatorModule.cs (limited to 'OpenSim/Region/Environment/Modules/TreePopulatorModule.cs') diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs deleted file mode 100644 index 2051a0f..0000000 --- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs +++ /dev/null @@ -1,248 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Timers; -using Axiom.Math; -using libsecondlife; -using log4net; -using Nini.Config; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules -{ - /// - /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. - /// - public class TreePopulatorModule : IRegionModule - { - private Scene m_scene; - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private List m_trees; - - public double m_tree_density = 50.0; // Aim for this many per region - public double m_tree_updates = 1000.0; // MS between updates - - public void Initialise(Scene scene, IConfigSource config) - { - try - { - m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); - } - catch (Exception) - { } - - m_trees = new List(); - m_scene = scene; - - m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); - - Timer CalculateTrees = new Timer(m_tree_updates); - CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); - CalculateTrees.Start(); - m_log.Debug("[TREES]: Initialised tree module"); - } - - void EventManager_OnPluginConsole(string[] args) - { - if (args[0] == "tree") - { - m_log.Debug("[TREES]: New tree planting"); - CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); - } - } - - void growTrees() - { - foreach (LLUUID tree in m_trees) - { - if (m_scene.Entities.ContainsKey(tree)) - { - SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; - - // 100 seconds to grow 1m - s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); - s_tree.SendFullUpdateToAllClients(); - //s_tree.ScheduleTerseUpdate(); - } - else - { - m_trees.Remove(tree); - } - } - } - - void seedTrees() - { - foreach (LLUUID tree in m_trees) - { - if (m_scene.Entities.ContainsKey(tree)) - { - SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; - - if (s_tree.Scale.X > 0.5) - { - if (Util.RandomClass.NextDouble() > 0.75) - { - SpawnChild(s_tree); - } - } - - } - else - { - m_trees.Remove(tree); - } - } - } - - void killTrees() - { - foreach (LLUUID tree in m_trees) - { - double killLikelyhood = 0.0; - - if (m_scene.Entities.ContainsKey(tree)) - { - SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; - double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + - Math.Pow(selectedTree.Scale.Y, 2) + - Math.Pow(selectedTree.Scale.Z, 2)); - - foreach (LLUUID picktree in m_trees) - { - if (picktree != tree) - { - SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; - - double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + - Math.Pow(pickedTree.Scale.Y, 2) + - Math.Pow(pickedTree.Scale.Z, 2)); - - double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + - Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + - Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); - - killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; - } - } - - if (Util.RandomClass.NextDouble() < killLikelyhood) - { - m_scene.RemoveEntity(selectedTree.ParentGroup); - m_trees.Remove(selectedTree.ParentGroup.UUID); - - m_scene.ForEachClient(delegate(IClientAPI controller) - { - controller.SendKillObject(m_scene.RegionInfo.RegionHandle, - selectedTree.LocalId); - }); - - break; - } - else - { - selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); - } - } - else - { - m_trees.Remove(tree); - } - } - } - - private void SpawnChild(SceneObjectPart s_tree) - { - LLVector3 position = new LLVector3(); - - position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); - if (position.X > 255) - position.X = 255; - if (position.X < 0) - position.X = 0; - position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); - if (position.Y > 255) - position.Y = 255; - if (position.Y < 0) - position.Y = 0; - - double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); - double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); - - position.X += (float)randX; - position.Y += (float)randY; - - CreateTree(position); - } - - private void CreateTree(LLVector3 position) - { - position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; - - SceneObjectGroup tree = - m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), - LLQuaternion.Identity, - position, - Tree.Cypress1, - false); - - m_trees.Add(tree.UUID); - tree.SendGroupFullUpdate(); - } - - void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) - { - growTrees(); - seedTrees(); - killTrees(); - } - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "TreePopulatorModule"; } - } - - public bool IsSharedModule - { - get { return false; } - } - } -} -- cgit v1.1