From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 18 Aug 2008 00:39:10 +0000 Subject: Formatting cleanup. --- .../Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs index a3452ab..15ce584 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs @@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture SceneObjectPart part = scene.GetSceneObjectPart(PrimID); byte[] assetData; AssetBase oldAsset = null; - + if (BlendWithOldTexture) { LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; @@ -228,7 +228,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture assetData = new byte[data.Length]; Array.Copy(data, assetData, data.Length); } - + // Create a new asset for user AssetBase asset = new AssetBase(); asset.FullID = LLUUID.Random(); @@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture // mostly keep the values from before LLObject.TextureEntry tmptex = part.Shape.Textures; - + // remove the old asset from the cache LLUUID oldID = tmptex.DefaultTexture.TextureID; scene.AssetCache.ExpireAsset(oldID); @@ -298,4 +298,4 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture #endregion } -} \ No newline at end of file +} -- cgit v1.1