From 682fc23e3216b3319f532d9e0a4a8e63c55ce264 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sun, 18 May 2008 19:51:58 +0000
Subject: * minor: Just a few documentation odds and ends
---
.../Modules/Scripting/DynamicTexture/DynamicTextureModule.cs | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index c0e3d3b..c22d1c6 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -57,6 +57,11 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
}
}
+ ///
+ /// Called by code which actually renders the dynamic texture to supply texture data.
+ ///
+ ///
+ ///
public void ReturnData(LLUUID id, byte[] data)
{
if (Updaters.ContainsKey(id))
@@ -70,7 +75,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
}
}
-
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
string extraParams, int updateTimer)
{
@@ -196,11 +200,15 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
BodyData = null;
}
+ ///
+ /// Called once new texture data has been received for this updater.
+ ///
public void DataReceived(byte[] data, Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
byte[] assetData;
AssetBase oldAsset = null;
+
if (BlendWithOldTexture)
{
LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
@@ -234,7 +242,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
LastAssetID = asset.FullID;
-
part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
part.ScheduleFullUpdate();
}
--
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