From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs') diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs index 69d3c05..f9684e6 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs @@ -27,12 +27,13 @@ using System; using System.Collections.Generic; +using System.Reflection; using libsecondlife; using libsecondlife.Packets; +using log4net; using OpenSim.Framework; -using OpenSim.Framework.Console; -using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment.Modules.LandManagement { @@ -46,7 +47,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement { #region Member Variables - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected LandData m_landData = new LandData(); protected List primsOverMe = new List(); @@ -273,7 +274,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement newData.claimPrice = claimprice; newData.salePrice = 0; newData.authBuyerID = LLUUID.Zero; - newData.landFlags &= ~(uint)(libsecondlife.Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); + newData.landFlags &= ~(uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects); m_scene.LandChannel.updateLandObject(landData.localID, newData); sendLandUpdateToAvatarsOverMe(); -- cgit v1.1