From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- .../Environment/Modules/LandManagement/LandChannel.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs') diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs index e3b7cf5..561c5cf 100644 --- a/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs +++ b/OpenSim/Region/Environment/Modules/LandManagement/LandChannel.cs @@ -27,18 +27,14 @@ using System; using System.Collections.Generic; -using System.Text; using Axiom.Math; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; -using OpenSim.Framework.Console; -using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; -using LandBuyArgs = OpenSim.Region.Environment.Scenes.EventManager.LandBuyArgs; - namespace OpenSim.Region.Environment.Modules.LandManagement { public class LandChannel : ILandChannel @@ -245,7 +241,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0))); y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0))); } - catch (System.OverflowException) + catch (OverflowException) { return null; } @@ -957,7 +953,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement // and land has been validated as well, this method transfers // the land ownership - public void handleLandBuyRequest(Object o, LandBuyArgs e) + public void handleLandBuyRequest(Object o, EventManager.LandBuyArgs e) { if (e.economyValidated && e.landValidated) { @@ -976,7 +972,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement // be validated. This method validates the right to buy the // parcel - public void handleLandValidationRequest(Object o, LandBuyArgs e) + public void handleLandValidationRequest(Object o, EventManager.LandBuyArgs e) { if (e.landValidated == false) { @@ -994,7 +990,7 @@ namespace OpenSim.Region.Environment.Modules.LandManagement int saleprice = lob.landData.salePrice; LLUUID pOwnerID = lob.landData.ownerID; - bool landforsale = ((lob.landData.landFlags & (uint)(libsecondlife.Parcel.ParcelFlags.ForSale | libsecondlife.Parcel.ParcelFlags.ForSaleObjects | libsecondlife.Parcel.ParcelFlags.SellParcelObjects)) != 0); + bool landforsale = ((lob.landData.landFlags & (uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0); if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale) { lock (e) -- cgit v1.1