From b4c9b6bd19c0725ae5bf60172db75ebc63ba72c6 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Tue, 1 Jan 2008 06:12:04 +0000 Subject: * You can add and remove a friend in standalone now within the same simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b... --- .../Region/Environment/Modules/FriendsModule.cs | 175 ++++++++++++++++++--- 1 file changed, 151 insertions(+), 24 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/FriendsModule.cs') diff --git a/OpenSim/Region/Environment/Modules/FriendsModule.cs b/OpenSim/Region/Environment/Modules/FriendsModule.cs index ee78f15..d6be63b 100644 --- a/OpenSim/Region/Environment/Modules/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/FriendsModule.cs @@ -35,53 +35,180 @@ using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using libsecondlife; -using libsecondlife.Packets; namespace OpenSim.Region.Environment.Modules { public class FriendsModule : IRegionModule { - private List m_scenes = new List(); + private LogBase m_log; + private Scene m_scene; + + Dictionary m_pendingFriendRequests = new Dictionary(); + public void Initialise(Scene scene, IConfigSource config) { m_log = MainLog.Instance; - if (!m_scenes.Contains(scene)) - { - m_scenes.Add(scene); - scene.EventManager.OnNewClient += OnNewClient; - } + m_scene = scene; + scene.EventManager.OnNewClient += OnNewClient; + scene.EventManager.OnGridInstantMessageToFriendsModule += OnGridInstantMessage; } private void OnNewClient(IClientAPI client) { - //FormFriendship(client,new Guid("c43a67ab-b196-4d62-936c-b40369547dee")); - //FormFriendship(client, new Guid("0a2f777b-f44c-4662-8b22-c90ae038a3e6")); - } + // All friends establishment protocol goes over instant message + // There's no way to send a message from the sim + // to a user to 'add a friend' without causing dialog box spam + // + // The base set of friends are added when the user signs on in their XMLRPC response + // Generated by LoginService. The friends are retreived from the database by the UserManager - public void PostInitialise() + // Subscribe to instant messages + client.OnInstantMessage += OnInstantMessage; + client.OnApproveFriendRequest += OnApprovedFriendRequest; + client.OnDenyFriendRequest += OnDenyFriendRequest; + client.OnTerminateFriendship += OnTerminateFriendship; + + + } + private void OnInstantMessage(LLUUID fromAgentID, + LLUUID fromAgentSession, LLUUID toAgentID, + LLUUID imSessionID, uint timestamp, string fromAgentName, + string message, byte dialog, bool fromGroup, byte offline, + uint ParentEstateID, LLVector3 Position, LLUUID RegionID, + byte[] binaryBucket) { + // Friend Requests go by Instant Message.. using the dialog param + // https://wiki.secondlife.com/wiki/ImprovedInstantMessage + + // 38 == Offer friendship + if (dialog == (byte)38) + { + LLUUID friendTransactionID = LLUUID.Random(); + + m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); + + m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); + GridInstantMessage msg = new GridInstantMessage(); + msg.fromAgentID = fromAgentID.UUID; + msg.fromAgentSession = fromAgentSession.UUID; + msg.toAgentID = toAgentID.UUID; + msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here + m_log.Verbose("FRIEND","Filling Session: " + msg.imSessionID.ToString()); + msg.timestamp = timestamp; + msg.fromAgentName = fromAgentName; + msg.message = message; + msg.dialog = dialog; + msg.fromGroup = fromGroup; + msg.offline = offline; + msg.ParentEstateID = ParentEstateID; + msg.Position = new sLLVector3(Position); + msg.RegionID = RegionID.UUID; + msg.binaryBucket = binaryBucket; + m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); + } + if (dialog == (byte)39) + { + m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); + + } + if (dialog == (byte)40) + { + m_log.Verbose("FRIEND", "38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + message); + } + + // 39 == Accept Friendship + + // 40 == Decline Friendship + } - private void FormFriendship(IClientAPI client, Guid friend) + private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List callingCardFolders) { - foreach (Scene scene in m_scenes) + if (m_pendingFriendRequests.ContainsKey(transactionID)) { - if (scene.Entities.ContainsKey(client.AgentId) && scene.Entities[client.AgentId] is ScenePresence) - { - OnlineNotificationPacket ONPack = new OnlineNotificationPacket(); - OnlineNotificationPacket.AgentBlockBlock[] AgentBlock = new OnlineNotificationPacket.AgentBlockBlock[1]; - - AgentBlock[0] = new OnlineNotificationPacket.AgentBlockBlock(); - AgentBlock[0].AgentID = new LLUUID(friend); - ONPack.AgentBlock = AgentBlock; - client.OutPacket(ONPack,ThrottleOutPacketType.Task); - } + // Found Pending Friend Request with that Transaction.. + + // Compose response to other agent. + GridInstantMessage msg = new GridInstantMessage(); + msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; + msg.fromAgentID = agentID.UUID; + msg.fromAgentName = client.FirstName + " " + client.LastName; + msg.fromAgentSession = client.SessionId.UUID; + msg.fromGroup = false; + msg.imSessionID = transactionID.UUID; + msg.message = agentID.UUID.ToString(); + msg.ParentEstateID = 0; + msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); + msg.RegionID = m_scene.RegionInfo.RegionID.UUID; + msg.dialog = (byte)39;// Approved friend request + msg.Position = new sLLVector3(); + msg.offline = (byte)0; + msg.binaryBucket = new byte[0]; + m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); + m_scene.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint)1); + m_pendingFriendRequests.Remove(transactionID); + + // TODO: Inform agent that the friend is online } + } + private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List callingCardFolders) + { + if (m_pendingFriendRequests.ContainsKey(transactionID)) + { + // Found Pending Friend Request with that Transaction.. + + // Compose response to other agent. + GridInstantMessage msg = new GridInstantMessage(); + msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; + msg.fromAgentID = agentID.UUID; + msg.fromAgentName = client.FirstName + " " + client.LastName; + msg.fromAgentSession = client.SessionId.UUID; + msg.fromGroup = false; + msg.imSessionID = transactionID.UUID; + msg.message = agentID.UUID.ToString(); + msg.ParentEstateID = 0; + msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); + msg.RegionID = m_scene.RegionInfo.RegionID.UUID; + msg.dialog = (byte)40;// Deny friend request + msg.Position = new sLLVector3(); + msg.offline = (byte)0; + msg.binaryBucket = new byte[0]; + m_scene.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); + m_pendingFriendRequests.Remove(transactionID); + + } + + + } + + private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) + { + m_scene.StoreRemoveFriendship(agent, exfriendID); + // TODO: Inform the client that the ExFriend is offline } + + private void OnGridInstantMessage(GridInstantMessage msg) + { + // Trigger the above event handler + OnInstantMessage(new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), + new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, + msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, + new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), + msg.binaryBucket); + + } + + + public void PostInitialise() + { + } + + + public void Close() { } @@ -93,7 +220,7 @@ namespace OpenSim.Region.Environment.Modules public bool IsSharedModule { - get { return true; } + get { return false; } } } } \ No newline at end of file -- cgit v1.1