From 2a7e3b9cff17d91831ae31e6a1119200ed88200f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 2 Jan 2009 20:07:29 +0000 Subject: * refactor: move event queue module code to its own folder --- .../Framework/EventQueue/EventQueueGetModule.cs | 565 +++++++++++++++++++++ .../Framework/EventQueue/EventQueueHelper.cs | 196 +++++++ 2 files changed, 761 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueGetModule.cs create mode 100644 OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueHelper.cs (limited to 'OpenSim/Region/Environment/Modules/Framework/EventQueue') diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueGetModule.cs new file mode 100644 index 0000000..dc2a70c --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueGetModule.cs @@ -0,0 +1,565 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.Reflection; +using System.Threading; +using System.Xml; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using log4net; +using Nini.Config; +using Nwc.XmlRpc; +using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Framework.Communications.Capabilities; +using OpenSim.Framework.Servers; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Interfaces; +using OpenSim.Region.Environment.Scenes; + +using OSD = OpenMetaverse.StructuredData.OSD; +using OSDMap = OpenMetaverse.StructuredData.OSDMap; +using OSDArray = OpenMetaverse.StructuredData.OSDArray; +using Caps = OpenSim.Framework.Communications.Capabilities.Caps; +using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue; + +namespace OpenSim.Region.Environment.Modules.Framework +{ + public struct QueueItem + { + public int id; + public OSDMap body; + } + + public class EventQueueGetModule : IEventQueue, IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private Scene m_scene = null; + private IConfigSource m_gConfig; + bool enabledYN = false; + + private Dictionary m_ids = new Dictionary(); + + private Dictionary queues = new Dictionary(); + private Dictionary m_QueueUUIDAvatarMapping = new Dictionary(); + private Dictionary m_AvatarQueueUUIDMapping = new Dictionary(); + + + #region IRegionModule methods + public void Initialise(Scene scene, IConfigSource config) + { + m_gConfig = config; + + IConfig startupConfig = m_gConfig.Configs["Startup"]; + + ReadConfigAndPopulate(scene, startupConfig, "Startup"); + + if (enabledYN) + { + m_scene = scene; + scene.RegisterModuleInterface(this); + + // Register fallback handler + // Why does EQG Fail on region crossings! + + //scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); + + scene.EventManager.OnNewClient += OnNewClient; + + // TODO: Leaving these open, or closing them when we + // become a child is incorrect. It messes up TP in a big + // way. CAPS/EQ need to be active as long as the UDP + // circuit is there. + + scene.EventManager.OnClientClosed += ClientClosed; + scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; + scene.EventManager.OnMakeChildAgent += MakeChildAgent; + scene.EventManager.OnRegisterCaps += OnRegisterCaps; + + m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName); + } + else + { + m_gConfig = null; + } + + } + + private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p) + { + enabledYN = startupConfig.GetBoolean("EventQueue", true); + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "EventQueueGetModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + #endregion + + /// + /// Always returns a valid queue + /// + /// + /// + private BlockingLLSDQueue TryGetQueue(UUID agentId) + { + lock (queues) + { + if (!queues.ContainsKey(agentId)) + { + m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId, + m_scene.RegionInfo.RegionName); + queues[agentId] = new BlockingLLSDQueue(); + } + return queues[agentId]; + } + } + + /// + /// May return a null queue + /// + /// + /// + private BlockingLLSDQueue GetQueue(UUID agentId) + { + lock (queues) + { + if (queues.ContainsKey(agentId)) + { + return queues[agentId]; + } + else + return null; + } + } + + #region IEventQueue Members + + public bool Enqueue(OSD ev, UUID avatarID) + { + m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName); + try + { + BlockingLLSDQueue queue = GetQueue(avatarID); + if (queue != null) + queue.Enqueue(ev); + } catch(NullReferenceException e) + { + m_log.Debug("[EVENTQUEUE] Caught exception: " + e); + return false; + } + return true; + } + + #endregion + + private void OnNewClient(IClientAPI client) + { + //client.OnLogout += ClientClosed; + } + +// private void ClientClosed(IClientAPI client) +// { +// ClientClosed(client.AgentId); +// } + + private void ClientClosed(UUID AgentID) + { + m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName); + + int count = 0; + while (queues.ContainsKey(AgentID) && queues[AgentID].Count() > 0 && count++ < 5) + { + Thread.Sleep(1000); + } + + lock (queues) + { + queues.Remove(AgentID); + } + List removeitems = new List(); + lock (m_AvatarQueueUUIDMapping) + { + foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys) + { + if (ky == AgentID) + { + removeitems.Add(ky); + } + } + + foreach (UUID ky in removeitems) + { + m_AvatarQueueUUIDMapping.Remove(ky); + m_scene.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/"); + m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/"); + } + + } + UUID searchval = UUID.Zero; + + removeitems.Clear(); + + lock (m_QueueUUIDAvatarMapping) + { + foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys) + { + searchval = m_QueueUUIDAvatarMapping[ky]; + + if (searchval == AgentID) + { + removeitems.Add(ky); + } + } + + foreach (UUID ky in removeitems) + m_QueueUUIDAvatarMapping.Remove(ky); + + } + + m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName); + } + + private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) + { + m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.", + avatar.UUID, localLandID, m_scene.RegionInfo.RegionName); + } + + private void MakeChildAgent(ScenePresence avatar) + { + //m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName); + //lock (m_ids) + // { + //if (m_ids.ContainsKey(avatar.UUID)) + //{ + // close the event queue. + //m_ids[avatar.UUID] = -1; + //} + //} + } + + public void OnRegisterCaps(UUID agentID, Caps caps) + { + m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName); + + // Let's instantiate a Queue for this agent right now + TryGetQueue(agentID); + + string capsBase = "/CAPS/EQG/"; + UUID EventQueueGetUUID = UUID.Zero; + + lock (m_AvatarQueueUUIDMapping) + { + // Reuse open queues. The client does! + if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) + { + m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); + EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; + } + else + { + EventQueueGetUUID = UUID.Random(); + m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); + } + } + + lock (m_QueueUUIDAvatarMapping) + { + if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID)) + m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID); + } + + lock (m_AvatarQueueUUIDMapping) + { + if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) + m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID); + } + + m_log.DebugFormat("[EVENTQUEUE]: CAPS URL: {0}", capsBase + EventQueueGetUUID.ToString() + "/"); + // Register this as a caps handler + caps.RegisterHandler("EventQueueGet", + new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/", + delegate(Hashtable m_dhttpMethod) + { + return ProcessQueue(m_dhttpMethod,agentID, caps); + })); + + // This will persist this beyond the expiry of the caps handlers + m_scene.AddHTTPHandler(capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePath2); + + Random rnd = new Random(System.Environment.TickCount); + lock (m_ids) + { + if (!m_ids.ContainsKey(agentID)) + m_ids.Add(agentID, rnd.Next(30000000)); + } + } + + public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps) + { + // TODO: this has to be redone to not busy-wait (and block the thread), + // TODO: as soon as we have a non-blocking way to handle HTTP-requests. + +// if (m_log.IsDebugEnabled) +// { +// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ "; +// foreach (object key in request.Keys) +// { +// debug += key.ToString() + "=" + request[key].ToString() + " "; +// } +// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); +// } + + BlockingLLSDQueue queue = TryGetQueue(agentID); + OSD element = queue.Dequeue(15000); // 15s timeout + + Hashtable responsedata = new Hashtable(); + + int thisID = 0; + lock (m_ids) + thisID = m_ids[agentID]; + + if (element == null) + { + //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName); + if (thisID == -1) // close-request + { + m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName); + responsedata["int_response_code"] = 404; //501; //410; //404; + responsedata["content_type"] = "text/plain"; + responsedata["keepalive"] = false; + responsedata["str_response_string"] = "Closed EQG"; + return responsedata; + } + responsedata["int_response_code"] = 502; + responsedata["content_type"] = "text/plain"; + responsedata["keepalive"] = false; + responsedata["str_response_string"] = "Upstream error: "; + responsedata["error_status_text"] = "Upstream error:"; + responsedata["http_protocol_version"] = "HTTP/1.0"; + return responsedata; + } + + + + OSDArray array = new OSDArray(); + if (element == null) // didn't have an event in 15s + { + // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! + array.Add(EventQueueHelper.KeepAliveEvent()); + m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); + } + else + { + array.Add(element); + while (queue.Count() > 0) + { + array.Add(queue.Dequeue(1)); + thisID++; + } + } + + OSDMap events = new OSDMap(); + events.Add("events", array); + + events.Add("id", new OSDInteger(thisID)); + lock (m_ids) + { + m_ids[agentID] = thisID + 1; + } + + responsedata["int_response_code"] = 200; + responsedata["content_type"] = "application/xml"; + responsedata["keepalive"] = false; + responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); + m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); + + return responsedata; + } + + public Hashtable EventQueuePath2(Hashtable request) + { + string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/",""); + // pull off the last "/" in the path. + Hashtable responsedata = new Hashtable(); + capuuid = capuuid.Substring(0, capuuid.Length - 1); + capuuid = capuuid.Replace("/CAPS/EQG/", ""); + UUID AvatarID = UUID.Zero; + UUID capUUID = UUID.Zero; + + // parse the path and search for the avatar with it registered + if (UUID.TryParse(capuuid, out capUUID)) + { + lock (m_QueueUUIDAvatarMapping) + { + if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) + { + AvatarID = m_QueueUUIDAvatarMapping[capUUID]; + } + } + if (AvatarID != UUID.Zero) + { + // m_scene.GetCapsHandlerForUser will return null if the agent doesn't have a caps handler + // registered + return ProcessQueue(request, AvatarID, m_scene.GetCapsHandlerForUser(AvatarID)); + } + else + { + responsedata["int_response_code"] = 404; + responsedata["content_type"] = "text/plain"; + responsedata["keepalive"] = false; + responsedata["str_response_string"] = "Not Found"; + responsedata["error_status_text"] = "Not Found"; + responsedata["http_protocol_version"] = "HTTP/1.0"; + return responsedata; + // return 404 + } + } + else + { + responsedata["int_response_code"] = 404; + responsedata["content_type"] = "text/plain"; + responsedata["keepalive"] = false; + responsedata["str_response_string"] = "Not Found"; + responsedata["error_status_text"] = "Not Found"; + responsedata["http_protocol_version"] = "HTTP/1.0"; + return responsedata; + // return 404 + } + + } + + public OSD EventQueueFallBack(string path, OSD request, string endpoint) + { + // This is a fallback element to keep the client from loosing EventQueueGet + // Why does CAPS fail sometimes!? + m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!"); + string capuuid = path.Replace("/CAPS/EQG/",""); + capuuid = capuuid.Substring(0, capuuid.Length - 1); + +// UUID AvatarID = UUID.Zero; + UUID capUUID = UUID.Zero; + if (UUID.TryParse(capuuid, out capUUID)) + { +/* Don't remove this yet code cleaners! + * Still testing this! + * + lock (m_QueueUUIDAvatarMapping) + { + if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) + { + AvatarID = m_QueueUUIDAvatarMapping[capUUID]; + } + } + + + if (AvatarID != UUID.Zero) + { + // Repair the CAP! + //OpenSim.Framework.Communications.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID); + //string capsBase = "/CAPS/EQG/"; + //caps.RegisterHandler("EventQueueGet", + //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/", + //delegate(Hashtable m_dhttpMethod) + //{ + // return ProcessQueue(m_dhttpMethod, AvatarID, caps); + //})); + // start new ID sequence. + Random rnd = new Random(System.Environment.TickCount); + lock (m_ids) + { + if (!m_ids.ContainsKey(AvatarID)) + m_ids.Add(AvatarID, rnd.Next(30000000)); + } + + + int thisID = 0; + lock (m_ids) + thisID = m_ids[AvatarID]; + + BlockingLLSDQueue queue = GetQueue(AvatarID); + OSDArray array = new OSDArray(); + LLSD element = queue.Dequeue(15000); // 15s timeout + if (element == null) + { + + array.Add(EventQueueHelper.KeepAliveEvent()); + } + else + { + array.Add(element); + while (queue.Count() > 0) + { + array.Add(queue.Dequeue(1)); + thisID++; + } + } + OSDMap events = new OSDMap(); + events.Add("events", array); + + events.Add("id", new LLSDInteger(thisID)); + + lock (m_ids) + { + m_ids[AvatarID] = thisID + 1; + } + + return events; + } + else + { + return new LLSD(); + } +* +*/ + } + else + { + //return new LLSD(); + } + return new OSDString("shutdown404!"); + } + } +} diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueHelper.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueHelper.cs new file mode 100644 index 0000000..0ffa8aa --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueue/EventQueueHelper.cs @@ -0,0 +1,196 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Net; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Region.Environment +{ + public class EventQueueHelper + { + private EventQueueHelper() {} // no construction possible, it's an utility class + + private static byte[] regionHandleToByteArray(ulong regionHandle) + { + // Reverse endianness of RegionHandle + return new byte[] + { + (byte)((regionHandle >> 56) % 256), + (byte)((regionHandle >> 48) % 256), + (byte)((regionHandle >> 40) % 256), + (byte)((regionHandle >> 32) % 256), + (byte)((regionHandle >> 24) % 256), + (byte)((regionHandle >> 16) % 256), + (byte)((regionHandle >> 8) % 256), + (byte)(regionHandle % 256) + }; + } + + public static OSD buildEvent(string eventName, OSD eventBody) + { + OSDMap llsdEvent = new OSDMap(2); + llsdEvent.Add("message", new OSDString(eventName)); + llsdEvent.Add("body", eventBody); + + return llsdEvent; + } + + public static OSD EnableSimulator(ulong Handle, IPEndPoint endPoint) + { + OSDMap llsdSimInfo = new OSDMap(3); + + llsdSimInfo.Add("Handle", new OSDBinary(regionHandleToByteArray(Handle))); + llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); + llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); + + OSDArray arr = new OSDArray(1); + arr.Add(llsdSimInfo); + + OSDMap llsdBody = new OSDMap(1); + llsdBody.Add("SimulatorInfo", arr); + + return buildEvent("EnableSimulator", llsdBody); + } + + public static OSD DisableSimulator(ulong Handle) + { + //OSDMap llsdSimInfo = new OSDMap(1); + + //llsdSimInfo.Add("Handle", new OSDBinary(regionHandleToByteArray(Handle))); + + //OSDArray arr = new OSDArray(1); + //arr.Add(llsdSimInfo); + + OSDMap llsdBody = new OSDMap(0); + //llsdBody.Add("SimulatorInfo", arr); + + return buildEvent("DisableSimulator", llsdBody); + } + + public static OSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt, + IPEndPoint newRegionExternalEndPoint, + string capsURL, UUID AgentID, UUID SessionID) + { + OSDArray LookAtArr = new OSDArray(3); + LookAtArr.Add(OSD.FromReal(lookAt.X)); + LookAtArr.Add(OSD.FromReal(lookAt.Y)); + LookAtArr.Add(OSD.FromReal(lookAt.Z)); + + OSDArray PositionArr = new OSDArray(3); + PositionArr.Add(OSD.FromReal(pos.X)); + PositionArr.Add(OSD.FromReal(pos.Y)); + PositionArr.Add(OSD.FromReal(pos.Z)); + + OSDMap InfoMap = new OSDMap(2); + InfoMap.Add("LookAt", LookAtArr); + InfoMap.Add("Position", PositionArr); + + OSDArray InfoArr = new OSDArray(1); + InfoArr.Add(InfoMap); + + OSDMap AgentDataMap = new OSDMap(2); + AgentDataMap.Add("AgentID", OSD.FromUUID(AgentID)); + AgentDataMap.Add("SessionID", OSD.FromUUID(SessionID)); + + OSDArray AgentDataArr = new OSDArray(1); + AgentDataArr.Add(AgentDataMap); + + OSDMap RegionDataMap = new OSDMap(4); + RegionDataMap.Add("RegionHandle", OSD.FromBinary(regionHandleToByteArray(Handle))); + RegionDataMap.Add("SeedCapability", OSD.FromString(capsURL)); + RegionDataMap.Add("SimIP", OSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes())); + RegionDataMap.Add("SimPort", OSD.FromInteger(newRegionExternalEndPoint.Port)); + + OSDArray RegionDataArr = new OSDArray(1); + RegionDataArr.Add(RegionDataMap); + + OSDMap llsdBody = new OSDMap(3); + llsdBody.Add("Info", InfoArr); + llsdBody.Add("AgentData", AgentDataArr); + llsdBody.Add("RegionData", RegionDataArr); + + return buildEvent("CrossedRegion", llsdBody); + } + + public static OSD TeleportFinishEvent( + ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, + uint locationID, uint flags, string capsURL, UUID AgentID) + { + OSDMap info = new OSDMap(); + info.Add("AgentID", OSD.FromUUID(AgentID)); + info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? + info.Add("RegionHandle", OSD.FromBinary(regionHandleToByteArray(regionHandle))); + info.Add("SeedCapability", OSD.FromString(capsURL)); + info.Add("SimAccess", OSD.FromInteger(simAccess)); + info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); + info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); + info.Add("TeleportFlags", OSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation + + OSDArray infoArr = new OSDArray(); + infoArr.Add(info); + + OSDMap body = new OSDMap(); + body.Add("Info", infoArr); + + return buildEvent("TeleportFinish", body); + } + + public static OSD ScriptRunningReplyEvent(UUID objectID, UUID itemID, bool running, bool mono) + { + OSDMap script = new OSDMap(); + script.Add("ObjectID", OSD.FromUUID(objectID)); + script.Add("ItemID", OSD.FromUUID(itemID)); + script.Add("Running", OSD.FromBoolean(running)); + script.Add("Mono", OSD.FromBoolean(mono)); + + OSDArray scriptArr = new OSDArray(); + scriptArr.Add(script); + + OSDMap body = new OSDMap(); + body.Add("Script", scriptArr); + + return buildEvent("ScriptRunningReply", body); + } + + public static OSD EstablishAgentCommunication(UUID agentID, string simIpAndPort, string seedcap) + { + OSDMap body = new OSDMap(3); + body.Add("agent-id", new OSDUUID(agentID)); + body.Add("sim-ip-and-port", new OSDString(simIpAndPort)); + body.Add("seed-capability", new OSDString(seedcap)); + + return buildEvent("EstablishAgentCommunication", body); + } + + public static OSD KeepAliveEvent() + { + return buildEvent("FAKEEVENT", new OSDMap()); + } + } +} -- cgit v1.1