From f5c312bc3c2567449c7268a54a08a54119f58d53 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 30 Apr 2008 21:16:36 +0000 Subject: * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. --- .../Modules/ExportSerialiser/SerialiseObjects.cs | 123 --------------------- 1 file changed, 123 deletions(-) delete mode 100644 OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs (limited to 'OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs') diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs deleted file mode 100644 index 277370d..0000000 --- a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseObjects.cs +++ /dev/null @@ -1,123 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using System.IO; -using System.IO.Compression; -using System.Text; -using System.Xml; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules.ExportSerialiser -{ - internal class SerialiseObjects : IFileSerialiser - { - #region IFileSerialiser Members - - public string WriteToFile(Scene scene, string dir) - { - string targetFileName = dir + "objects.xml"; - - SaveSerialisedToFile(targetFileName, scene); - - return "objects.xml"; - } - - #endregion - - public void SaveSerialisedToFile(string fileName, Scene scene) - { - string xmlstream = GetObjectXml(scene); - - MemoryStream stream = ReformatXmlString(xmlstream); - - stream.Seek(0, SeekOrigin.Begin); - CreateXmlFile(stream, fileName); - - stream.Seek(0, SeekOrigin.Begin); - CreateCompressedXmlFile(stream, fileName); - } - - private static MemoryStream ReformatXmlString(string xmlstream) - { - MemoryStream stream = new MemoryStream(); - XmlTextWriter formatter = new XmlTextWriter(stream, Encoding.UTF8); - XmlDocument doc = new XmlDocument(); - - doc.LoadXml(xmlstream); - formatter.Formatting = Formatting.Indented; - doc.WriteContentTo(formatter); - formatter.Flush(); - return stream; - } - - private static string GetObjectXml(Scene scene) - { - string xmlstream = ""; - - List EntityList = scene.GetEntities(); - List EntityXml = new List(); - - foreach (EntityBase ent in EntityList) - { - if (ent is SceneObjectGroup) - { - EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); - } - } - EntityXml.Sort(); - - foreach (string xml in EntityXml) - xmlstream += xml; - - xmlstream += ""; - return xmlstream; - } - - private static void CreateXmlFile(MemoryStream xmlStream, string fileName) - { - FileStream objectsFile = new FileStream(fileName, FileMode.Create); - - xmlStream.WriteTo(objectsFile); - objectsFile.Flush(); - objectsFile.Close(); - } - - private static void CreateCompressedXmlFile(MemoryStream xmlStream, string fileName) - { - #region GZip Compressed Version - FileStream objectsFileCompressed = new FileStream(fileName + ".gzs", FileMode.Create); - MemoryStream gzipMSStream = new MemoryStream(); - GZipStream gzipStream = new GZipStream(gzipMSStream, CompressionMode.Compress); - xmlStream.WriteTo(gzipStream); - gzipMSStream.WriteTo(objectsFileCompressed); - objectsFileCompressed.Flush(); - objectsFileCompressed.Close(); - #endregion - } - } -} \ No newline at end of file -- cgit v1.1