From c014ea1510137b103dfa9b98dc01bf2081dad382 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 4 Sep 2007 20:21:03 +0000 Subject: Added partial help info when calling "help" command with a region set. Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document. --- .../Environment/Modules/DynamicTextureModule.cs | 28 ++++++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/DynamicTextureModule.cs') diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 6edebe7..3a03d48 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -95,13 +95,37 @@ namespace OpenSim.Region.Environment.Modules return LLUUID.Zero; } + public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer) + { + if (this.RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.BodyData = data; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!this.Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + public class DynamicTextureUpdater { public LLUUID SimUUID; public LLUUID UpdaterID; public string ContentType; public string Url; - public Stream StreamData; + public string BodyData; public LLUUID PrimID; public int UpdateTimer; public LLUUID LastAssetID; @@ -111,7 +135,7 @@ namespace OpenSim.Region.Environment.Modules { LastAssetID = LLUUID.Zero; UpdateTimer = 0; - StreamData = null; + BodyData = null; } public void DataReceived(byte[] data, Scene scene) -- cgit v1.1