From a40e7100a232827cffb813bbbbe9374324ad3448 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 10 Oct 2007 18:24:13 +0000 Subject: * Gave ModuleLoader some good lovin' * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files --- .../Environment/Modules/DynamicTextureModule.cs | 312 ++++++++++----------- 1 file changed, 156 insertions(+), 156 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/DynamicTextureModule.cs') diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 5f8824c..d08e552 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -1,157 +1,157 @@ -using System; -using System.Collections.Generic; -using libsecondlife; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment.Modules -{ - public class DynamicTextureModule : IRegionModule, IDynamicTextureManager - { - private Dictionary RegisteredScenes = new Dictionary(); - - private Dictionary RenderPlugins = - new Dictionary(); - - private Dictionary Updaters = new Dictionary(); - - public void Initialise(Scene scene) - { - if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) - { - RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); - scene.RegisterModuleInterface(this); - } - } - - public void PostInitialise() - { - } - - public void CloseDown() - { - } - - public string GetName() - { - return "DynamicTextureModule"; - } - - public bool IsSharedModule() - { - return true; - } - - public void RegisterRender(string handleType, IDynamicTextureRender render) - { - if (!RenderPlugins.ContainsKey(handleType)) - { - RenderPlugins.Add(handleType, render); - } - } - - public void ReturnData(LLUUID id, byte[] data) - { - if (Updaters.ContainsKey(id)) - { - DynamicTextureUpdater updater = Updaters[id]; - if (RegisteredScenes.ContainsKey(updater.SimUUID)) - { - Scene scene = RegisteredScenes[updater.SimUUID]; - updater.DataReceived(data, scene); - } - } - } - - public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, - string extraParams, int updateTimer) - { - Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.Url = url; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - - public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, - string extraParams, int updateTimer) - { - if (RenderPlugins.ContainsKey(contentType)) - { - DynamicTextureUpdater updater = new DynamicTextureUpdater(); - updater.SimUUID = simID; - updater.PrimID = primID; - updater.ContentType = contentType; - updater.BodyData = data; - updater.UpdateTimer = updateTimer; - updater.UpdaterID = LLUUID.Random(); - updater.Params = extraParams; - - if (!Updaters.ContainsKey(updater.UpdaterID)) - { - Updaters.Add(updater.UpdaterID, updater); - } - - RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); - return updater.UpdaterID; - } - return LLUUID.Zero; - } - - public class DynamicTextureUpdater - { - public LLUUID SimUUID; - public LLUUID UpdaterID; - public string ContentType; - public string Url; - public string BodyData; - public LLUUID PrimID; - public int UpdateTimer; - public LLUUID LastAssetID; - public string Params; - - public DynamicTextureUpdater() - { - LastAssetID = LLUUID.Zero; - UpdateTimer = 0; - BodyData = null; - } - - public void DataReceived(byte[] data, Scene scene) - { - //TODO delete the last asset(data), if it was a dynamic texture - - AssetBase asset = new AssetBase(); - asset.FullID = LLUUID.Random(); - asset.Data = data; - asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); - asset.Type = 0; - scene.commsManager.AssetCache.AddAsset(asset); - - LastAssetID = asset.FullID; - - SceneObjectPart part = scene.GetSceneObjectPart(PrimID); - part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); - part.ScheduleFullUpdate(); - } - } - } +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + public class DynamicTextureModule : IRegionModule, IDynamicTextureManager + { + private Dictionary RegisteredScenes = new Dictionary(); + + private Dictionary RenderPlugins = + new Dictionary(); + + private Dictionary Updaters = new Dictionary(); + + public void Initialise(Scene scene) + { + if (!RegisteredScenes.ContainsKey(scene.RegionInfo.SimUUID)) + { + RegisteredScenes.Add(scene.RegionInfo.SimUUID, scene); + scene.RegisterModuleInterface(this); + } + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "DynamicTextureModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + public void RegisterRender(string handleType, IDynamicTextureRender render) + { + if (!RenderPlugins.ContainsKey(handleType)) + { + RenderPlugins.Add(handleType, render); + } + } + + public void ReturnData(LLUUID id, byte[] data) + { + if (Updaters.ContainsKey(id)) + { + DynamicTextureUpdater updater = Updaters[id]; + if (RegisteredScenes.ContainsKey(updater.SimUUID)) + { + Scene scene = RegisteredScenes[updater.SimUUID]; + updater.DataReceived(data, scene); + } + } + } + + public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, + string extraParams, int updateTimer) + { + Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.Url = url; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + + public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, + string extraParams, int updateTimer) + { + if (RenderPlugins.ContainsKey(contentType)) + { + DynamicTextureUpdater updater = new DynamicTextureUpdater(); + updater.SimUUID = simID; + updater.PrimID = primID; + updater.ContentType = contentType; + updater.BodyData = data; + updater.UpdateTimer = updateTimer; + updater.UpdaterID = LLUUID.Random(); + updater.Params = extraParams; + + if (!Updaters.ContainsKey(updater.UpdaterID)) + { + Updaters.Add(updater.UpdaterID, updater); + } + + RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); + return updater.UpdaterID; + } + return LLUUID.Zero; + } + + public class DynamicTextureUpdater + { + public LLUUID SimUUID; + public LLUUID UpdaterID; + public string ContentType; + public string Url; + public string BodyData; + public LLUUID PrimID; + public int UpdateTimer; + public LLUUID LastAssetID; + public string Params; + + public DynamicTextureUpdater() + { + LastAssetID = LLUUID.Zero; + UpdateTimer = 0; + BodyData = null; + } + + public void DataReceived(byte[] data, Scene scene) + { + //TODO delete the last asset(data), if it was a dynamic texture + + AssetBase asset = new AssetBase(); + asset.FullID = LLUUID.Random(); + asset.Data = data; + asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); + asset.Type = 0; + scene.commsManager.AssetCache.AddAsset(asset); + + LastAssetID = asset.FullID; + + SceneObjectPart part = scene.GetSceneObjectPart(PrimID); + part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); + part.ScheduleFullUpdate(); + } + } + } } \ No newline at end of file -- cgit v1.1