From 3b9400bceaa9389489951b31322204bb26cab076 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 14 Oct 2008 14:43:46 +0000 Subject: * refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does --- OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs') diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs index ff9423f..edf5ec1 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMModel.cs @@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); - scene.SendKiPrimitive(scene.Entities[uuid].LocalId); + scene.SendKillObject(scene.Entities[uuid].LocalId); scene.m_innerScene.DeleteSceneObject(uuid, false); ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(); } -- cgit v1.1