From fb694fb177a02199e6a4ff1f48f866d10e2ef29e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 7 Nov 2008 21:50:03 +0000 Subject: * Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front --- .../Environment/Modules/ContentManagementSystem/CMEntityCollection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs') diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs index 6bbc30c..f8c8a96 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/CMEntityCollection.cs @@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) { AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, - part.ParentGroup.Scene.PrimIDAllocate(), + part.ParentGroup.Scene.AllocateLocalPrimId(), part.GetWorldPosition(), MetaEntity.TRANSLUCENT, new Vector3(0,254,0), -- cgit v1.1