From ce19234dc865e645166dbe5cc52b6d8eb7c6d0af Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 5 May 2008 15:53:11 +0000 Subject: * Unraveled the DEBUG_CHANNEL mystery. * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI --- .../Environment/Modules/Avatar/Chat/ChatModule.cs | 30 +++++++++++++++------- 1 file changed, 21 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs index 15720fc..9f3429e 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs @@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat string fromName = e.From; string message = e.Message; - LLUUID fromAgentID = LLUUID.Zero; + LLUUID fromAgentID = e.SenderUUID; if (e.Sender != null) { @@ -208,10 +208,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat // We only want to relay stuff on channel 0 - if (e.Channel == 0) + if (e.Channel == 0 || e.Channel == 2147483647) { + if (e.Channel == 2147483647) + e.Type = ChatTypeEnum.DebugChannel; + // IRC stuff - if (e.Message.Length > 0) + if (e.Message.Length > 0 && e.Channel == 0) { if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC { @@ -223,8 +226,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat { s.ForEachScenePresence(delegate(ScenePresence presence) { - TrySendChatMessage(presence, fromPos, regionPos, - fromAgentID, fromName, e.Type, message); + if (e.Channel == 2147483647) + { + TrySendChatMessage(presence, fromPos, regionPos, + fromAgentID, fromName, e.Type, message, ChatSourceType.Object); + } + else + { + TrySendChatMessage(presence, fromPos, regionPos, + fromAgentID, fromName, e.Type, message, ChatSourceType.Agent); + + } }); } } @@ -290,7 +302,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat } private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, - LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message) + LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src) { if (!presence.IsChildAgent) { @@ -306,7 +318,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat } // TODO: should change so the message is sent through the avatar rather than direct to the ClientView - presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID); + presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); } } @@ -633,7 +645,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat avatar.ControllingClient.SendChatMessage( Helpers.StringToField(data["msg"]), 255, pos, data["nick"], - LLUUID.Zero); + LLUUID.Zero,(byte)ChatSourceType.Agent,(byte)ChatAudibleLevel.Fully); } }); } @@ -678,7 +690,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat avatar.ControllingClient.SendChatMessage( Helpers.StringToField(message), 255, pos, sender, - LLUUID.Zero); + LLUUID.Zero,(byte)ChatSourceType.Object,(byte)ChatAudibleLevel.Fully); } }); } -- cgit v1.1