From 090159defc731fca252b2b3520364712760f0f4e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 23 Jul 2008 15:50:32 +0000 Subject: refactored LandData to use properties, and cleaned up the naming on the properties a bit to be more consistant with other objects (having things like .Name .Description, etc). --- .../Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs index 80936f6..1f41a92 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Voice/AsterixVoice/AsteriskVoiceModule.cs @@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Voice.AsterixVoice LandData land = m_scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); LLSDParcelVoiceInfoResponse parcelVoiceInfo = - new LLSDParcelVoiceInfoResponse(regionName, land.localID, creds); + new LLSDParcelVoiceInfoResponse(regionName, land.LocalID, creds); string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo); -- cgit v1.1