From 27e557eb9857ccc34ae3588c4e0ff43bd5e6644a Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sun, 16 Nov 2008 00:47:21 +0000 Subject: Introduces the message transfer module. It splits the transfer mechanics off the IM module and makes it into a module of it's own, which can be used by all other modules. Removes some ugly hacks. Refer to the IM module to see how it's used. Also fixes the persistence issue (Mantis #2598) --- .../Avatar/InstantMessage/MessageTransferModule.cs | 626 +++++++++++++++++++++ 1 file changed, 626 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs (limited to 'OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs new file mode 100644 index 0000000..d1543a0 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/MessageTransferModule.cs @@ -0,0 +1,626 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using System.Net; +using System.Threading; +using OpenMetaverse; +using log4net; +using Nini.Config; +using Nwc.XmlRpc; +using OpenSim.Framework; +using OpenSim.Framework.Client; +using OpenSim.Region.Interfaces; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage +{ + public class MessageTransferModule : IRegionModule, IMessageTransferModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private bool m_Enabled = false; + private bool m_Gridmode = false; + private List m_Scenes = new List(); + private Dictionary m_UserRegionMap = new Dictionary(); + + public void Initialise(Scene scene, IConfigSource config) + { + if (config.Configs["Messaging"] != null) + { + IConfig cnf = config.Configs["Messaging"]; + if (cnf == null || cnf.GetString( + "MessageTransferModule", "MessageTransferModule") != + "MessageTransferModule") + return; + + cnf = config.Configs["Startup"]; + if (cnf != null) + m_Gridmode = cnf.GetBoolean("m_Gridmode", false); + + m_Enabled = true; + } + + lock (m_Scenes) + { + if (m_Scenes.Count == 0) + { + scene.AddXmlRPCHandler("grid_instant_message", processXMLRPCGridInstantMessage); + scene.RegisterModuleInterface(this); + } + + m_Scenes.Add(scene); + } + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "MessageTransferModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result) + { + UUID toAgentID = new UUID(im.toAgentID); + + m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM fromn {0} to {1}", im.fromAgentName, toAgentID.ToString()); + + // Try root avatar only first + foreach (Scene scene in m_Scenes) + { + if (scene.Entities.ContainsKey(toAgentID) && + scene.Entities[toAgentID] is ScenePresence) + { + m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); + // Local message + ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; + if (!user.IsChildAgent) + { + m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); + user.ControllingClient.SendInstantMessage( + new UUID(im.fromAgentID), + im.message, + new UUID(im.toAgentID), + im.fromAgentName, + im.dialog, + im.timestamp, + new UUID(im.imSessionID), + im.fromGroup, + im.binaryBucket); + // Message sent + result(true); + return; + } + } + } + + // try child avatar second + foreach (Scene scene in m_Scenes) + { + m_log.DebugFormat("[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); + + if (scene.Entities.ContainsKey(toAgentID) && + scene.Entities[toAgentID] is ScenePresence) + { + // Local message + ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; + + m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); + user.ControllingClient.SendInstantMessage( + new UUID(im.fromAgentID), + im.message, + new UUID(im.toAgentID), + im.fromAgentName, + im.dialog, + im.timestamp, + new UUID(im.imSessionID), + im.fromGroup, + im.binaryBucket); + // Message sent + result(true); + return; + } + } + + if (m_Gridmode) + { + m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid"); + // Still here, try send via Grid + SendGridInstantMessageViaXMLRPC(im, result); + return; + } + + m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable"); + result(false); + return; + } + + /// + /// Process a XMLRPC Grid Instant Message + /// + /// XMLRPC parameters + /// + /// Nothing much + protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request) + { + bool successful = false; + // various rational defaults + UUID fromAgentID = UUID.Zero; + UUID fromAgentSession = UUID.Zero; + UUID toAgentID = UUID.Zero; + UUID imSessionID = UUID.Zero; + uint timestamp = 0; + string fromAgentName = ""; + string message = ""; + byte dialog = (byte)0; + bool fromGroup = false; + byte offline = (byte)0; + uint ParentEstateID=0; + Vector3 Position = Vector3.Zero; + UUID RegionID = UUID.Zero ; + byte[] binaryBucket = new byte[0]; + + float pos_x = 0; + float pos_y = 0; + float pos_z = 0; + //m_log.Info("Processing IM"); + + + Hashtable requestData = (Hashtable)request.Params[0]; + // Check if it's got all the data + if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session") + && requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id") + && requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name") + && requestData.ContainsKey("message") && requestData.ContainsKey("dialog") + && requestData.ContainsKey("from_group") + && requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id") + && requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y") + && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") + && requestData.ContainsKey("binary_bucket")) + { + // Do the easy way of validating the UUIDs + UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); + UUID.TryParse((string)requestData["from_agent_session"], out fromAgentSession); + UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); + UUID.TryParse((string)requestData["im_session_id"], out imSessionID); + UUID.TryParse((string)requestData["region_id"], out RegionID); + + try + { + timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]); + } + catch (ArgumentException) + { + } + catch (FormatException) + { + } + catch (OverflowException) + { + } + + fromAgentName = (string)requestData["from_agent_name"]; + message = (string)requestData["message"]; + + // Bytes don't transfer well over XMLRPC, so, we Base64 Encode them. + string requestData1 = (string)requestData["dialog"]; + if (string.IsNullOrEmpty(requestData1)) + { + dialog = 0; + } + else + { + byte[] dialogdata = Convert.FromBase64String(requestData1); + dialog = dialogdata[0]; + } + + if ((string)requestData["from_group"] == "TRUE") + fromGroup = true; + + string requestData2 = (string)requestData["offline"]; + if (String.IsNullOrEmpty(requestData2)) + { + offline = 0; + } + else + { + byte[] offlinedata = Convert.FromBase64String(requestData2); + offline = offlinedata[0]; + } + + try + { + ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]); + } + catch (ArgumentException) + { + } + catch (FormatException) + { + } + catch (OverflowException) + { + } + + try + { + pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]); + } + catch (ArgumentException) + { + } + catch (FormatException) + { + } + catch (OverflowException) + { + } + try + { + pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]); + } + catch (ArgumentException) + { + } + catch (FormatException) + { + } + catch (OverflowException) + { + } + try + { + pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]); + } + catch (ArgumentException) + { + } + catch (FormatException) + { + } + catch (OverflowException) + { + } + + Position = new Vector3(pos_x, pos_y, pos_z); + + string requestData3 = (string)requestData["binary_bucket"]; + if (string.IsNullOrEmpty(requestData3)) + { + binaryBucket = new byte[0]; + } + else + { + binaryBucket = Convert.FromBase64String(requestData3); + } + + // Create a New GridInstantMessageObject the the data + GridInstantMessage gim = new GridInstantMessage(); + gim.fromAgentID = fromAgentID.Guid; + gim.fromAgentName = fromAgentName; + gim.fromAgentSession = fromAgentSession.Guid; + gim.fromGroup = fromGroup; + gim.imSessionID = imSessionID.Guid; + gim.RegionID = RegionID.Guid; + gim.timestamp = timestamp; + gim.toAgentID = toAgentID.Guid; + gim.message = message; + gim.dialog = dialog; + gim.offline = offline; + gim.ParentEstateID = ParentEstateID; + gim.Position = Position; + gim.binaryBucket = binaryBucket; + + + // Trigger the Instant message in the scene. + foreach (Scene scene in m_Scenes) + { + if (scene.Entities.ContainsKey(toAgentID) && + scene.Entities[toAgentID] is ScenePresence) + { + ScenePresence user = + (ScenePresence)scene.Entities[toAgentID]; + + if (!user.IsChildAgent) + { + scene.EventManager.TriggerIncomingInstantMessage(gim); + successful = true; + } + } + } + if (!successful) + { + // If the message can't be delivered to an agent, it + // is likely to be a group IM. On a group IM, the + // imSessionID = toAgentID = group id. Raise the + // unhandled IM event to give the groups module + // a chance to pick it up. We raise that in a random + // scene, since the groups module is shared. + // + m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim); + } + } + + //Send response back to region calling if it was successful + // calling region uses this to know when to look up a user's location again. + XmlRpcResponse resp = new XmlRpcResponse(); + Hashtable respdata = new Hashtable(); + if (successful) + respdata["success"] = "TRUE"; + else + respdata["success"] = "FALSE"; + resp.Value = respdata; + + return resp; + } + + /// + /// delegate for sending a grid instant message asynchronously + /// + public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, ulong prevRegionHandle); + + private void GridInstantMessageCompleted(IAsyncResult iar) + { + GridInstantMessageDelegate icon = + (GridInstantMessageDelegate)iar.AsyncState; + icon.EndInvoke(iar); + } + + + protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) + { + GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; + + d.BeginInvoke(im, result, 0, GridInstantMessageCompleted, d); + } + + /// + /// Recursive SendGridInstantMessage over XMLRPC method. + /// + /// + protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, ulong prevRegionHandle) + { + UUID toAgentID = new UUID(im.toAgentID); + + UserAgentData upd = null; + + bool lookupAgent = false; + + lock (m_UserRegionMap) + { + if (m_UserRegionMap.ContainsKey(toAgentID)) + { + upd = new UserAgentData(); + upd.AgentOnline = true; + upd.Handle = m_UserRegionMap[toAgentID]; + } + else + { + lookupAgent = true; + } + } + + // Are we needing to look-up an agent? + if (lookupAgent) + { + // Non-cached user agent lookup. + upd = m_Scenes[0].CommsManager.UserService.GetAgentByUUID(toAgentID); + + if (upd != null) + { + // check if we've tried this before.. + // This is one way to end the recursive loop + // + if (upd.Handle == prevRegionHandle) + { + m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); + result(false); + return; + } + } + else + { + m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message"); + result(false); + return; + } + } + + if (upd != null) + { + if (upd.AgentOnline) + { + RegionInfo reginfo = m_Scenes[0].SceneGridService.RequestNeighbouringRegionInfo(upd.Handle); + if (reginfo != null) + { + Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); + // Not actually used anymore, left in for compatibility + // Remove at next interface change + // + msgdata["region_handle"] = 0; + bool imresult = doIMSending(reginfo, msgdata); + if (imresult) + { + // IM delivery successful, so store the Agent's location in our local cache. + lock (m_UserRegionMap) + { + if (m_UserRegionMap.ContainsKey(toAgentID)) + { + m_UserRegionMap[toAgentID] = upd.Handle; + } + else + { + m_UserRegionMap.Add(toAgentID, upd.Handle); + } + } + result(true); + } + else + { + // try again, but lookup user this time. + // Warning, this must call the Async version + // of this method or we'll be making thousands of threads + // The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync + // The version that spawns the thread is SendGridInstantMessageViaXMLRPC + + // This is recursive!!!!! + SendGridInstantMessageViaXMLRPCAsync(im, result, + upd.Handle); + } + + } + } + else + { + result(false); + } + } + else + { + result(false); + } + + } + + /// + /// This actually does the XMLRPC Request + /// + /// RegionInfo we pull the data out of to send the request to + /// The Instant Message data Hashtable + /// Bool if the message was successfully delivered at the other side. + private bool doIMSending(RegionInfo reginfo, Hashtable xmlrpcdata) + { + + ArrayList SendParams = new ArrayList(); + SendParams.Add(xmlrpcdata); + XmlRpcRequest GridReq = new XmlRpcRequest("grid_instant_message", SendParams); + try + { + + XmlRpcResponse GridResp = GridReq.Send("http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort, 3000); + + Hashtable responseData = (Hashtable)GridResp.Value; + + if (responseData.ContainsKey("success")) + { + if ((string)responseData["success"] == "TRUE") + { + return true; + } + else + { + return false; + } + } + else + { + return false; + } + } + catch (WebException e) + { + m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to http://{0}:{1} the host didn't respond ({2})", + reginfo.ExternalHostName, reginfo.HttpPort, e.Message); + } + + return false; + } + + /// + /// Get ulong region handle for region by it's Region UUID. + /// We use region handles over grid comms because there's all sorts of free and cool caching. + /// + /// UUID of region to get the region handle for + /// + private ulong getLocalRegionHandleFromUUID(UUID regionID) + { + ulong returnhandle = 0; + + lock (m_Scenes) + { + foreach (Scene sn in m_Scenes) + { + if (sn.RegionInfo.RegionID == regionID) + { + returnhandle = sn.RegionInfo.RegionHandle; + break; + } + } + } + return returnhandle; + } + + /// + /// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC + /// + /// The GridInstantMessage object + /// Hashtable containing the XMLRPC request + private Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg) + { + Hashtable gim = new Hashtable(); + gim["from_agent_id"] = msg.fromAgentID.ToString(); + gim["from_agent_session"] = msg.fromAgentSession.ToString(); + gim["to_agent_id"] = msg.toAgentID.ToString(); + gim["im_session_id"] = msg.imSessionID.ToString(); + gim["timestamp"] = msg.timestamp.ToString(); + gim["from_agent_name"] = msg.fromAgentName; + gim["message"] = msg.message; + byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog; + gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None); + + if (msg.fromGroup) + gim["from_group"] = "TRUE"; + else + gim["from_group"] = "FALSE"; + byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline; + gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None); + gim["parent_estate_id"] = msg.ParentEstateID.ToString(); + gim["position_x"] = msg.Position.X.ToString(); + gim["position_y"] = msg.Position.Y.ToString(); + gim["position_z"] = msg.Position.Z.ToString(); + gim["region_id"] = msg.RegionID.ToString(); + gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); + return gim; + } + + } +} -- cgit v1.1