From 7a9922af27658ac570517df530dd7c2cf6d6dded Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 25 Jun 2008 19:33:19 +0000 Subject: Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager. --- .../Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs index b22ca79..0944406 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/InstantMessageModule.cs @@ -523,7 +523,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage { if (upd.AgentOnline) { - RegionInfo reginfo = m_scenes[0].CommsManager.GridService.RequestNeighbourInfo(upd.Handle); + RegionInfo reginfo = m_scenes[0].SceneGridService.RequestNeighbouringRegionInfo(upd.Handle); if (reginfo != null) { GridInstantMessage msg = new GridInstantMessage(); -- cgit v1.1