From 9a97a6866ffeae85e959747195c139bfdbcac0e7 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 8 Jan 2009 19:05:22 +0000 Subject: * refactor: move estate dialog to DialogModule * This appeared only to be implemented for the region, and doesn't currently seem to work anyway --- .../Region/Environment/Modules/Avatar/Dialog/DialogModule.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs index b64ec71..014c536 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs @@ -99,7 +99,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog if (!presence.IsChildAgent) presence.ControllingClient.SendAlertMessage(message); } - } + } + + public void SendNotificationToUsersInEstate( + UUID fromAvatarID, string fromAvatarName, string message) + { + // TODO: This does not yet do what it says on the tin - it only sends the message to users in the same + // region as the sending avatar. + SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message); + } public void SendNotificationToUsersInRegion( UUID fromAvatarID, string fromAvatarName, string message) -- cgit v1.1