From 31cd162d34ab03284186484924e434a1187942cf Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 6 May 2008 04:56:48 +0000 Subject: * Cleaning up code, making it conform to OpenSim standards. --- .../Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs index aa7e690..c63fc93 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs @@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney } else { - ILandObject obj = avatar.Scene.LandChannel.getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); + ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); if ((obj.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0) { avatar.Invulnerable = false; -- cgit v1.1