From f5c312bc3c2567449c7268a54a08a54119f58d53 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 30 Apr 2008 21:16:36 +0000 Subject: * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. --- .../Environment/Modules/Avatar/Chat/ChatModule.cs | 831 +++++++++++++++++++++ 1 file changed, 831 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs (limited to 'OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs') diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs new file mode 100644 index 0000000..1281873 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs @@ -0,0 +1,831 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Net.Sockets; +using System.Reflection; +using System.Text.RegularExpressions; +using System.Threading; +using libsecondlife; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules.Avatar.Chat +{ + public class ChatModule : IRegionModule, ISimChat + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private List m_scenes = new List(); + + private int m_whisperdistance = 10; + private int m_saydistance = 30; + private int m_shoutdistance = 100; + + private IRCChatModule m_irc = null; + + private string m_last_new_user = null; + private string m_last_leaving_user = null; + private string m_defaultzone = null; + internal object m_syncInit = new object(); + internal object m_syncLogout = new object(); + private Thread m_irc_connector=null; + + public void Initialise(Scene scene, IConfigSource config) + { + lock (m_syncInit) + { + if (!m_scenes.Contains(scene)) + { + m_scenes.Add(scene); + scene.EventManager.OnNewClient += NewClient; + scene.RegisterModuleInterface(this); + } + + // wrap this in a try block so that defaults will work if + // the config file doesn't specify otherwise. + try + { + m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); + m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); + m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); + } + catch (Exception) + { + } + + try + { + m_defaultzone = config.Configs["IRC"].GetString("nick","Sim"); + } + catch (Exception) + { + } + + // setup IRC Relay + if (m_irc == null) { m_irc = new IRCChatModule(config); } + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + } + } + + public void PostInitialise() + { + if (m_irc.Enabled) + { + try + { + //m_irc.Connect(m_scenes); + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + if (!m_irc_connector.IsAlive) + { + m_irc_connector.Start(); + ThreadTracker.Add(m_irc_connector); + } + } + catch (Exception) + { + } + } + } + + public void Close() + { + m_irc.Close(); + } + + public string Name + { + get { return "ChatModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + + public void NewClient(IClientAPI client) + { + try + { + client.OnChatFromViewer += SimChat; + + if ((m_irc.Enabled) && (m_irc.Connected)) + { + string clientName = client.FirstName + " " + client.LastName; + // handles simple case. May not work for hundred connecting in per second. + // and the NewClients calles getting interleved + // but filters out multiple reports + if (clientName != m_last_new_user) + { + m_last_new_user = clientName; + string clientRegion = FindClientRegion(client.FirstName, client.LastName); + m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " in "+clientRegion); + } + } + client.OnLogout += ClientLoggedOut; + client.OnConnectionClosed += ClientLoggedOut; + client.OnLogout += ClientLoggedOut; + } + catch (Exception ex) + { + m_log.Error("[IRC]: NewClient exception trap:" + ex.ToString()); + } + } + + public void ClientLoggedOut(IClientAPI client) + { + lock (m_syncLogout) + { + try + { + if ((m_irc.Enabled) && (m_irc.Connected)) + { + string clientName = client.FirstName + " " + client.LastName; + string clientRegion = FindClientRegion(client.FirstName, client.LastName); + // handles simple case. May not work for hundred connecting in per second. + // and the NewClients calles getting interleved + // but filters out multiple reports + if (clientName != m_last_leaving_user) + { + m_last_leaving_user = clientName; + m_irc.PrivMsg(m_irc.Nick, "Sim", "notices " + clientName + " left " + clientRegion); + m_log.Info("[IRC]: IRC watcher notices " + clientName + " left " + clientRegion); + } + } + } + catch (Exception ex) + { + m_log.Error("[IRC]: ClientLoggedOut exception trap:" + ex.ToString()); + } + } + } + + private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, + LLUUID fromAgentID, string fromName, ChatTypeEnum type, string message) + { + if (!presence.IsChildAgent) + { + LLVector3 fromRegionPos = fromPos + regionPos; + LLVector3 toRegionPos = presence.AbsolutePosition + regionPos; + int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); + + if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance || + type == ChatTypeEnum.Say && dis > m_saydistance || + type == ChatTypeEnum.Shout && dis > m_shoutdistance) + { + return; + } + + // TODO: should change so the message is sent through the avatar rather than direct to the ClientView + presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, fromAgentID); + } + } + + public void SimChat(Object sender, ChatFromViewerArgs e) + { + // FROM: Sim TO: IRC + + ScenePresence avatar = null; + + //TODO: Move ForEachScenePresence and others into IScene. + Scene scene = (Scene) e.Scene; + + //TODO: Remove the need for this check + if (scene == null) + scene = m_scenes[0]; + + // Filled in since it's easier than rewriting right now. + LLVector3 fromPos = e.Position; + LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); + + string fromName = e.From; + string message = e.Message; + LLUUID fromAgentID = LLUUID.Zero; + + if (e.Sender != null) + { + avatar = scene.GetScenePresence(e.Sender.AgentId); + } + + if (avatar != null) + { + fromPos = avatar.AbsolutePosition; + regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); + fromName = avatar.Firstname + " " + avatar.Lastname; + fromAgentID = e.Sender.AgentId; + } + + // Try to reconnect to server if not connected + if (m_irc.Enabled && !m_irc.Connected) + { + // In a non-blocking way. Eventually the connector will get it started + try + { + if (m_irc_connector == null) + { + m_irc_connector = new Thread(IRCConnectRun); + m_irc_connector.Name = "IRCConnectorThread"; + m_irc_connector.IsBackground = true; + } + if (!m_irc_connector.IsAlive) + { + m_irc_connector.Start(); + ThreadTracker.Add(m_irc_connector); + } + } + catch (Exception) + { + } + } + + + // We only want to relay stuff on channel 0 + if (e.Channel == 0) + { + // IRC stuff + if (e.Message.Length > 0) + { + if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC + { + m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); + } + } + + foreach (Scene s in m_scenes) + { + s.ForEachScenePresence(delegate(ScenePresence presence) + { + TrySendChatMessage(presence, fromPos, regionPos, + fromAgentID, fromName, e.Type, message); + }); + } + } + } + + // if IRC is enabled then just keep trying using a monitor thread + public void IRCConnectRun() + { + while(true) + { + if ((m_irc.Enabled)&&(!m_irc.Connected)) + { + m_irc.Connect(m_scenes); + } + Thread.Sleep(15000); + } + } + + public string FindClientRegion(string client_FirstName,string client_LastName) + { + string sourceRegion = null; + foreach (Scene s in m_scenes) + { + s.ForEachScenePresence(delegate(ScenePresence presence) + { + if ((presence.IsChildAgent==false) + &&(presence.Firstname==client_FirstName) + &&(presence.Lastname==client_LastName)) + { + sourceRegion = presence.Scene.RegionInfo.RegionName; + //sourceRegion= s.RegionInfo.RegionName; + } + }); + if (sourceRegion != null) return sourceRegion; + } + if (m_defaultzone == null) { m_defaultzone = "Sim"; } + return m_defaultzone; + } + } + + internal class IRCChatModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private string m_server = null; + private uint m_port = 6668; + private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; + private string m_nick = null; + private string m_basenick = null; + private string m_channel = null; + private string m_privmsgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"; + + private NetworkStream m_stream; + private TcpClient m_tcp; + private StreamWriter m_writer; + private StreamReader m_reader; + + private Thread pingSender; + private Thread listener; + internal object m_syncConnect = new object(); + + private bool m_enabled = false; + private bool m_connected = false; + + private List m_scenes = null; + private List m_last_scenes = null; + + public IRCChatModule(IConfigSource config) + { + m_nick = "OSimBot" + Util.RandomClass.Next(1, 99); + m_tcp = null; + m_writer = null; + m_reader = null; + + // configuration in OpenSim.ini + // [IRC] + // server = chat.freenode.net + // nick = OSimBot_mysim + // ;username = USER OpenSimBot 8 * :I'm a OpenSim to irc bot + // ; username is the IRC command line sent + // ; USER * : + // channel = #opensim-regions + // port = 6667 + // ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message + // ;for : : + // ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" + // ;for : - : + // ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" + // ;for : - from : + // ;msgformat = "PRIVMSG {0} : {3} - from {1}" + // Traps I/O disconnects so it does not crash the sim + // Trys to reconnect if disconnected and someone says something + // Tells IRC server "QUIT" when doing a close (just to be nice) + // Default port back to 6667 + + try + { + m_server = config.Configs["IRC"].GetString("server"); + m_nick = config.Configs["IRC"].GetString("nick"); + m_basenick = m_nick; + m_channel = config.Configs["IRC"].GetString("channel"); + m_port = (uint) config.Configs["IRC"].GetInt("port", (int) m_port); + m_user = config.Configs["IRC"].GetString("username", m_user); + m_privmsgformat = config.Configs["IRC"].GetString("msgformat", m_privmsgformat); + if (m_server != null && m_nick != null && m_channel != null) + { + m_nick = m_nick + Util.RandomClass.Next(1, 99); + m_enabled = true; + } + } + catch (Exception) + { + m_log.Info("[CHAT]: No IRC config information, skipping IRC bridge configuration"); + } + } + + public bool Connect(List scenes) + { + lock (m_syncConnect) + { + try + { + if (m_connected) return true; + m_scenes = scenes; + if (m_last_scenes == null) { m_last_scenes = scenes; } + + m_tcp = new TcpClient(m_server, (int)m_port); + m_log.Info("[IRC]: Connecting..."); + m_stream = m_tcp.GetStream(); + m_log.Info("[IRC]: Connected to " + m_server); + m_reader = new StreamReader(m_stream); + m_writer = new StreamWriter(m_stream); + + pingSender = new Thread(new ThreadStart(PingRun)); + pingSender.Name = "PingSenderThread"; + pingSender.IsBackground = true; + pingSender.Start(); + ThreadTracker.Add(pingSender); + + listener = new Thread(new ThreadStart(ListenerRun)); + listener.Name = "IRCChatModuleListenerThread"; + listener.IsBackground = true; + listener.Start(); + ThreadTracker.Add(listener); + + m_writer.WriteLine(m_user); + m_writer.Flush(); + m_writer.WriteLine("NICK " + m_nick); + m_writer.Flush(); + m_writer.WriteLine("JOIN " + m_channel); + m_writer.Flush(); + m_log.Info("[IRC]: Connection fully established"); + m_connected = true; + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + return m_connected; + } + } + + public bool Enabled + { + get { return m_enabled; } + } + + public bool Connected + { + get { return m_connected; } + } + + public string Nick + { + get { return m_nick; } + } + + public void Reconnect() + { + m_connected = false; + listener.Abort(); + pingSender.Abort(); + m_writer.Close(); + m_reader.Close(); + m_tcp.Close(); + if (m_enabled) { Connect(m_last_scenes); } + } + + public void PrivMsg(string from, string region, string msg) + { + // One message to the IRC server + + try + { + if (m_privmsgformat == null) + { + m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg); + } + else + { + m_writer.WriteLine(m_privmsgformat, m_channel, from, region, msg); + } + m_writer.Flush(); + m_log.Info("[IRC]: PrivMsg " + from + " in " + region + " :" + msg); + } + catch (IOException) + { + m_log.Error("[IRC]: Disconnected from IRC server.(PrivMsg)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: PrivMsg exception trap:" + ex.ToString()); + } + } + + private Dictionary ExtractMsg(string input) + { + //examines IRC commands and extracts any private messages + // which will then be reboadcast in the Sim + + m_log.Info("[IRC]: ExtractMsg: " + input); + Dictionary result = null; + //string regex = @":(?\w*)!~(?\S*) PRIVMSG (?\S+) :(?.*)"; + string regex = @":(?\w*)!(?\S*) PRIVMSG (?\S+) :(?.*)"; + Regex RE = new Regex(regex, RegexOptions.Multiline); + MatchCollection matches = RE.Matches(input); + // Get some direct matches $1 $4 is a + if ((matches.Count == 1) && (matches[0].Groups.Count == 5)) + { + result = new Dictionary(); + result.Add("nick", matches[0].Groups[1].Value); + result.Add("user", matches[0].Groups[2].Value); + result.Add("channel", matches[0].Groups[3].Value); + result.Add("msg", matches[0].Groups[4].Value); + } + else + { + m_log.Info("[IRC]: Number of matches: " + matches.Count); + if (matches.Count > 0) + { + m_log.Info("[IRC]: Number of groups: " + matches[0].Groups.Count); + } + } + return result; + } + + public void PingRun() + { + // IRC keep alive thread + // send PING ever 15 seconds + while (true) + { + try + { + if (m_connected == true) + { + m_writer.WriteLine("PING :" + m_server); + m_writer.Flush(); + Thread.Sleep(15000); + } + } + catch (IOException) + { + m_log.Error("[IRC]: Disconnected from IRC server.(PingRun)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: PingRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + } + + public void ListenerRun() + { + string inputLine; + LLVector3 pos = new LLVector3(128, 128, 20); + while (true) + { + try + { + while ((m_connected == true) && ((inputLine = m_reader.ReadLine()) != null)) + { + // Console.WriteLine(inputLine); + if (inputLine.Contains(m_channel)) + { + Dictionary data = ExtractMsg(inputLine); + // Any chat ??? + if (data != null) + { + foreach (Scene m_scene in m_scenes) + { + m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + if (!avatar.IsChildAgent) + { + avatar.ControllingClient.SendChatMessage( + Helpers.StringToField(data["msg"]), 255, + pos, data["nick"], + LLUUID.Zero); + } + }); + } + } + else + { + // Was an command from the IRC server + ProcessIRCCommand(inputLine); + } + } + else + { + // Was an command from the IRC server + ProcessIRCCommand(inputLine); + } + Thread.Sleep(150); + } + } + catch (IOException) + { + m_log.Error("[IRC]: ListenerRun IOException. Disconnected from IRC server ??? (ListenerRun)"); + Reconnect(); + } + catch (Exception ex) + { + m_log.Error("[IRC]: ListenerRun exception trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + } + + public void BroadcastSim(string message,string sender) + { + LLVector3 pos = new LLVector3(128, 128, 20); + try + { + foreach (Scene m_scene in m_scenes) + { + m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + if (!avatar.IsChildAgent) + { + avatar.ControllingClient.SendChatMessage( + Helpers.StringToField(message), 255, + pos, sender, + LLUUID.Zero); + } + }); + } + } + catch (Exception ex) // IRC gate should not crash Sim + { + m_log.Error("[IRC]: BroadcastSim Exception Trap:" + ex.ToString() + "\n" + ex.StackTrace); + } + } + + public enum ErrorReplies + { + NotRegistered = 451, // ":You have not registered" + NicknameInUse = 433 // " :Nickname is already in use" + } + + public enum Replies + { + MotdStart = 375, // ":- Message of the day - " + Motd = 372, // ":- " + EndOfMotd = 376 // ":End of /MOTD command" + } + + public void ProcessIRCCommand(string command) + { + //m_log.Info("[IRC]: ProcessIRCCommand:" + command); + + string[] commArgs = new string[command.Split(' ').Length]; + string c_server = m_server; + + commArgs = command.Split(' '); + if (commArgs[0].Substring(0, 1) == ":") + { + commArgs[0] = commArgs[0].Remove(0, 1); + } + + if (commArgs[1] == "002") + { + // fetch the correct servername + // ex: irc.freenode.net -> brown.freenode.net/kornbluth.freenode.net/... + // irc.bluewin.ch -> irc1.bluewin.ch/irc2.bluewin.ch + + c_server = (commArgs[6].Split('['))[0]; + m_server = c_server; + } + + if (commArgs[0] == "ERROR") + { + m_log.Error("[IRC]: IRC SERVER ERROR:" + command); + } + + if (commArgs[0] == "PING") + { + string p_reply = ""; + + for (int i = 1; i < commArgs.Length; i++) + { + p_reply += commArgs[i] + " "; + } + + m_writer.WriteLine("PONG " + p_reply); + m_writer.Flush(); + } + else if (commArgs[0] == c_server) + { + // server message + try + { + Int32 commandCode = Int32.Parse(commArgs[1]); + switch (commandCode) + { + case (int)ErrorReplies.NicknameInUse: + // Gen a new name + m_nick = m_basenick + Util.RandomClass.Next(1, 99); + m_log.Error("[IRC]: IRC SERVER reports NicknameInUse, trying " + m_nick); + // Retry + m_writer.WriteLine("NICK " + m_nick); + m_writer.Flush(); + m_writer.WriteLine("JOIN " + m_channel); + m_writer.Flush(); + break; + case (int)ErrorReplies.NotRegistered: + break; + case (int)Replies.EndOfMotd: + break; + } + } + catch (Exception) + { + } + } + else + { + // Normal message + string commAct = commArgs[1]; + switch (commAct) + { + case "JOIN": eventIrcJoin(commArgs); break; + case "PART": eventIrcPart(commArgs); break; + case "MODE": eventIrcMode(commArgs); break; + case "NICK": eventIrcNickChange(commArgs); break; + case "KICK": eventIrcKick(commArgs); break; + case "QUIT": eventIrcQuit(commArgs); break; + case "PONG": break; // that's nice + } + } + } + + public void eventIrcJoin(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + BroadcastSim(IrcUser + " is joining " + IrcChannel, m_nick); + } + + public void eventIrcPart(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + BroadcastSim(IrcUser + " is parting " + IrcChannel, m_nick); + } + + public void eventIrcMode(string[] commArgs) + { + string IrcChannel = commArgs[2]; + string IrcUser = commArgs[0].Split('!')[0]; + string UserMode = ""; + for (int i = 3; i < commArgs.Length; i++) + { + UserMode += commArgs[i] + " "; + } + + if (UserMode.Substring(0, 1) == ":") + { + UserMode = UserMode.Remove(0, 1); + } + } + + public void eventIrcNickChange(string[] commArgs) + { + string UserOldNick = commArgs[0].Split('!')[0]; + string UserNewNick = commArgs[2].Remove(0, 1); + BroadcastSim(UserOldNick + " changed their nick to " + UserNewNick, m_nick); + } + + public void eventIrcKick(string[] commArgs) + { + string UserKicker = commArgs[0].Split('!')[0]; + string UserKicked = commArgs[3]; + string IrcChannel = commArgs[2]; + string KickMessage = ""; + for (int i = 4; i < commArgs.Length; i++) + { + KickMessage += commArgs[i] + " "; + } + BroadcastSim(UserKicker + " kicked " + UserKicked +" on "+IrcChannel+" saying "+KickMessage, m_nick); + if (UserKicked == m_nick) + { + BroadcastSim("Hey, that was me!!!", m_nick); + } + } + + public void eventIrcQuit(string[] commArgs) + { + string IrcUser = commArgs[0].Split('!')[0]; + string QuitMessage = ""; + + for (int i = 2; i < commArgs.Length; i++) + { + QuitMessage += commArgs[i] + " "; + } + BroadcastSim(IrcUser + " quits saying " + QuitMessage, m_nick); + } + + public void Close() + { + m_connected = false; + m_writer.WriteLine("QUIT :" + m_nick + " to " + m_channel + " wormhole with " + m_server + " closing"); + m_writer.Flush(); + listener.Abort(); + pingSender.Abort(); + m_writer.Close(); + m_reader.Close(); + m_tcp.Close(); + } + } +} \ No newline at end of file -- cgit v1.1