From 3234472d6203671a492a73042a0b56d6301903e0 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 19 Nov 2008 06:15:21 +0000 Subject: Reverting the texture sending patch and the new libOMV. This makes this release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366 --- .../Modules/Agent/TextureSender/TextureSender.cs | 307 +++++++-------------- 1 file changed, 100 insertions(+), 207 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureSender') diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs index 65ca854..cd61798 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs @@ -27,188 +27,106 @@ using System; using System.Reflection; +using OpenMetaverse.Packets; using log4net; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Agent.TextureSender { - public class ImageDownload + /// + /// A TextureSender handles the process of receiving a texture requested by the client from the + /// AssetCache, and then sending that texture back to the client. + /// + public class TextureSender : ITextureSender { - public const int FIRST_IMAGE_PACKET_SIZE = 600; - public const int IMAGE_PACKET_SIZE = 1000; - - public OpenMetaverse.AssetTexture Texture; - public int DiscardLevel; - public float Priority; - public int CurrentPacket; - public int StopPacket; - - public ImageDownload(OpenMetaverse.AssetTexture texture, int discardLevel, float priority, int packet) - { - Texture = texture; - Update(discardLevel, priority, packet); - } - - /// - /// Updates an image transfer with new information and recalculates - /// offsets - /// - /// New requested discard level - /// New requested priority - /// New requested packet offset - public void Update(int discardLevel, float priority, int packet) - { - Priority = priority; - DiscardLevel = Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1); - StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End); - CurrentPacket = Clamp(packet, 1, TexturePacketCount()); - } - - /// - /// Returns the total number of packets needed to transfer this texture, - /// including the first packet of size FIRST_IMAGE_PACKET_SIZE - /// - /// Total number of packets needed to transfer this texture - public int TexturePacketCount() - { - return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1; - } + private static readonly ILog m_log + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// - /// Returns the current byte offset for this transfer, calculated from - /// the CurrentPacket + /// Records the number of times texture send has been called. /// - /// Current byte offset for this transfer - public int CurrentBytePosition() - { - return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE; - } + public int counter = 0; - /// - /// Returns the size, in bytes, of the last packet. This will be somewhere - /// between 1 and IMAGE_PACKET_SIZE bytes - /// - /// Size of the last packet in the transfer - public int LastPacketSize() - { - return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE)); - } + public bool ImageLoaded = false; /// - /// Find the packet number that contains a given byte position + /// Holds the texture asset to send. /// - /// Byte position - /// Packet number that contains the given byte position - int GetPacketForBytePosition(int bytePosition) - { - return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE); - } + private AssetBase m_asset; - /// - /// Clamp a given value between a range - /// - /// Value to clamp - /// Minimum allowable value - /// Maximum allowable value - /// A value inclusively between lower and upper - static int Clamp(int value, int min, int max) - { - // First we check to see if we're greater than the max - value = (value > max) ? max : value; + //public UUID assetID { get { return m_asset.FullID; } } - // Then we check to see if we're less than the min. - value = (value < min) ? min : value; + // private bool m_cancel = false; - // There's no check to see if min > max. - return value; - } - } + // See ITextureSender - /// - /// A TextureSender handles the process of receiving a texture requested by the client from the - /// AssetCache, and then sending that texture back to the client. - /// - public class TextureSender : ITextureSender - { - private static readonly ILog m_log - = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + // private bool m_sending = false; - public bool ImageLoaded = false; + /// + /// This is actually the number of extra packets required to send the texture data! We always assume + /// at least one is required. + /// + private int NumPackets = 0; /// - /// Holds the texture asset to send. + /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts + /// at the 600th byte (0th indexed). /// - private AssetBase m_asset; - private bool m_cancel = false; - private bool m_sending = false; - private bool sendFirstPacket = false; - private int initialDiscardLevel = 0; - private int initialPacketNum = 0; - private float initialPriority = 0.0f; + private int PacketCounter = 0; - private ImageDownload download; + private int RequestedDiscardLevel = -1; private IClientAPI RequestUser; + private uint StartPacketNumber = 0; - public TextureSender(IClientAPI client, int discardLevel, uint packetNumber, float priority) + public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) { RequestUser = client; - initialDiscardLevel = discardLevel; - initialPacketNum = (int)packetNumber; - initialPriority = priority; + RequestedDiscardLevel = discardLevel; + StartPacketNumber = packetNumber; } #region ITextureSender Members public bool Cancel { - get { return m_cancel; } - set { m_cancel = value; } + get { return false; } + set + { + // m_cancel = value; + } } public bool Sending { - get { return m_sending; } - set { m_sending = value; } + get { return false; } + set + { + // m_sending = value; + } } // See ITextureSender public void UpdateRequest(int discardLevel, uint packetNumber) { - if (download == null) - return; - - lock (download) - { - if (discardLevel < download.DiscardLevel) - m_log.DebugFormat("Image download {0} is changing from DiscardLevel {1} to {2}", - m_asset.FullID, download.DiscardLevel, discardLevel); - - if (packetNumber != download.CurrentPacket) - m_log.DebugFormat("Image download {0} is changing from Packet {1} to {2}", - m_asset.FullID, download.CurrentPacket, packetNumber); - - download.Update(discardLevel, download.Priority, (int)packetNumber); - - sendFirstPacket = true; - } + RequestedDiscardLevel = discardLevel; + StartPacketNumber = packetNumber; + PacketCounter = (int) StartPacketNumber; } // See ITextureSender public bool SendTexturePacket() { - if (download != null && !m_cancel && (sendFirstPacket || download.CurrentPacket <= download.StopPacket)) - { - SendPacket(); - return false; - } - else + //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); + + SendPacket(); + counter++; + if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || + ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) { - m_sending = false; - m_cancel = true; - sendFirstPacket = false; return true; } + return false; } #endregion @@ -222,52 +140,9 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender public void TextureReceived(AssetBase asset) { m_asset = asset; - - try - { - OpenMetaverse.AssetTexture texture = new OpenMetaverse.AssetTexture(m_asset.FullID, m_asset.Data); - if (texture.DecodeLayerBoundaries()) - { - bool sane = true; - - // Sanity check all of the layers - for (int i = 0; i < texture.LayerInfo.Length; i++) - { - if (texture.LayerInfo[i].End > texture.AssetData.Length) - { - sane = false; - break; - } - } - - if (sane) - { - download = new ImageDownload(texture, initialDiscardLevel, initialPriority, initialPacketNum); - ImageLoaded = true; - m_sending = true; - m_cancel = false; - sendFirstPacket = true; - return; - } - else - { - m_log.Error("JPEG2000 texture decoding succeeded, but sanity check failed for " + - m_asset.FullID.ToString()); - } - } - else - { - m_log.Error("JPEG2000 texture decoding failed for " + m_asset.FullID.ToString()); - } - } - catch (Exception ex) - { - m_log.Error("JPEG2000 texture decoding threw an exception for " + m_asset.FullID.ToString(), ex); - } - - ImageLoaded = false; - m_sending = false; - m_cancel = true; + NumPackets = CalculateNumPackets(asset.Data.Length); + PacketCounter = (int) StartPacketNumber; + ImageLoaded = true; } /// @@ -275,48 +150,66 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender /// private void SendPacket() { - lock (download) + if (PacketCounter <= NumPackets) { - if (sendFirstPacket) + if (PacketCounter == 0) { - sendFirstPacket = false; - - if (m_asset.Data.Length <= ImageDownload.FIRST_IMAGE_PACKET_SIZE) + if (NumPackets == 0) { RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); - return; + PacketCounter++; } else { - byte[] firstImageData = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE]; - try { Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE); } - catch (Exception) - { - m_log.Error("Texture data copy failed on first packet for " + m_asset.FullID.ToString()); - m_cancel = true; - m_sending = false; - return; - } - RequestUser.SendImageFirstPart((ushort)download.TexturePacketCount(), m_asset.FullID, (uint)m_asset.Data.Length, firstImageData, 2); + byte[] ImageData1 = new byte[600]; + Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); + + RequestUser.SendImageFirstPart( + (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2); + PacketCounter++; } } - - int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ? - download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE; - - byte[] imageData = new byte[imagePacketSize]; - try { Buffer.BlockCopy(m_asset.Data, download.CurrentBytePosition(), imageData, 0, imagePacketSize); } - catch (Exception) + else { - m_log.Error("Texture data copy failed for " + m_asset.FullID.ToString()); - m_cancel = true; - m_sending = false; - return; + int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); + if (size > 1000) size = 1000; + byte[] imageData = new byte[size]; + try + { + Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size); + } + catch (ArgumentOutOfRangeException) + { + m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + + m_asset.FullID.ToString()); + return; + } + + RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData); + PacketCounter++; } + } + } - RequestUser.SendImageNextPart((ushort)download.CurrentPacket, m_asset.FullID, imageData); - ++download.CurrentPacket; + /// + /// Calculate the number of packets that will be required to send the texture loaded into this sender + /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... + /// + /// + /// + private int CalculateNumPackets(int length) + { + int numPackets = 0; + + if (length > 600) + { + //over 600 bytes so split up file + int restData = (length - 600); + int restPackets = ((restData + 999) / 1000); + numPackets = restPackets; } + + return numPackets; } } } -- cgit v1.1