From eca6442bae4093019bd221e87413c74c77c4ff5d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 16 Jan 2009 21:56:13 +0000 Subject: * Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time) --- .../Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests') diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs index 42a4e91..cfac868 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/Tests/TextureSenderTests.cs @@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender agent.InventoryFolder = UUID.Zero; agent.startpos = Vector3.Zero; agent.CapsPath = "http://wibble.com"; - client = new TestClient(agent); + client = new TestClient(agent, null); ts = new TextureSender(client, 0, 0); testsize = random.Next(5000,15000); npackets = CalculateNumPackets(testsize); -- cgit v1.1