From 3e4b094921dddfe10f6ee5f73eb1b917381c2c30 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 14 Nov 2008 14:42:00 +0000 Subject: * Implements terrain raw upload. You can now upload your .raw terrain files using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell! --- .../Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs') diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs index be8aeea..010fcf7 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs @@ -180,6 +180,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { + //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); if (((AssetType)type == AssetType.Texture || (AssetType)type == AssetType.Sound || (AssetType)type == AssetType.TextureTGA || @@ -219,6 +220,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction /// public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) { + //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!"); AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); transactions.HandleXfer(xferID, packetID, data); -- cgit v1.1