From c16aafee09bfcce12c3d667cd6ec382e29695490 Mon Sep 17 00:00:00 2001 From: MW Date: Tue, 28 Aug 2007 18:30:28 +0000 Subject: Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) --- OpenSim/Region/Environment/ModuleLoader.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Environment/ModuleLoader.cs') diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index 8e42d90..dbe43d5 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.Reflection; using System.Text; +using OpenSim.Framework.Console; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Modules; @@ -37,6 +38,8 @@ namespace OpenSim.Region.Environment avatarProfiles.Initialise(scene); scene.AddModule(avatarProfiles.GetName(), avatarProfiles); + this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); + // Post Initialise Modules xferManager.PostInitialise(); // chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot -- cgit v1.1