From 3da6a05eaa43e1905d16b87b539c8253bad9a017 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 30 Apr 2008 21:32:14 +0000 Subject: * Sometimes you know, you do something really stupid. * This is one of those times (should fix build) --- OpenSim/Region/Environment/ModuleLoader.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/ModuleLoader.cs') diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index 52a6fbd..b34e126 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs @@ -32,7 +32,13 @@ using System.Reflection; using log4net; using Nini.Config; using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules; +//TODO: Why do we reference InstantMessageModule here? +using OpenSim.Region.Environment.Modules.Agent.AssetTransaction; +using OpenSim.Region.Environment.Modules.Avatar.Chat; +using OpenSim.Region.Environment.Modules.Avatar.InstantMessage; +using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture; +using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; +using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; using OpenSim.Region.Environment.Scenes; namespace OpenSim.Region.Environment @@ -139,7 +145,7 @@ namespace OpenSim.Region.Environment //LoadedSharedModules.Add(textureModule.Name, textureModule); - AgentAssetTransactionModule transactionsModule = new AgentAssetTransactionModule(); + AssetTransactionModule transactionsModule = new AssetTransactionModule(); if (m_loadedSharedModules.ContainsKey(transactionsModule.Name)) { m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", transactionsModule.Name, "TransactionModule"); -- cgit v1.1