From 15423539f98d47201a819e35f80b0c30ee459556 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 10 Sep 2007 06:45:54 +0000 Subject: hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. --- OpenSim/Region/Environment/ModuleLoader.cs | 33 +++++++++++++++--------------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'OpenSim/Region/Environment/ModuleLoader.cs') diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index be3384b..ea416cb 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs @@ -28,27 +28,23 @@ namespace OpenSim.Region.Environment /// public void CreateDefaultModules(Scene scene, string exceptModules) { - XferModule xferManager = new XferModule(); - xferManager.Initialise(scene); - scene.AddModule(xferManager.GetName(), xferManager); - LoadedModules.Add(xferManager); + IRegionModule module = new XferModule(); + InitialiseModule(module, scene); - ChatModule chatModule = new ChatModule(); - chatModule.Initialise(scene); - scene.AddModule(chatModule.GetName(), chatModule); - LoadedModules.Add(chatModule); - - AvatarProfilesModule avatarProfiles = new AvatarProfilesModule(); - avatarProfiles.Initialise(scene); - scene.AddModule(avatarProfiles.GetName(), avatarProfiles); - LoadedModules.Add(avatarProfiles); + module = new ChatModule(); + InitialiseModule(module, scene); + + module = new AvatarProfilesModule(); + InitialiseModule(module, scene); this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll"); this.LoadRegionModule(lslPath, "LSLScriptingModule", scene); + } + public void LoadDefaultSharedModules(string exceptModules) { DynamicTextureModule dynamicModule = new DynamicTextureModule(); @@ -64,6 +60,13 @@ namespace OpenSim.Region.Environment } } + private void InitialiseModule(IRegionModule module, Scene scene) + { + module.Initialise(scene); + scene.AddModule(module.GetName(), module); + LoadedModules.Add(module); + } + /// /// Loads/initialises a Module instance that can be used by mutliple Regions /// @@ -84,9 +87,7 @@ namespace OpenSim.Region.Environment IRegionModule module = this.LoadModule(dllName, moduleName); if (module != null) { - module.Initialise(scene); - scene.AddModule(module.GetName(), module); - LoadedModules.Add(module); + this.InitialiseModule(module, scene); } } -- cgit v1.1