From d451dddcd0e061cd5aa326cb08d6e24e08817dcc Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 9 Aug 2007 17:54:22 +0000 Subject: Start of replacing the old SceneObject/Primitive classes with the new versions. PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. --- OpenSim/Region/Environment/LandManagement/LandManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs') diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index f759934..f67b51a 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs @@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.LandManagement this.landPrimCountTainted = true; } - public void addPrimToLandPrimCounts(SceneObject obj) + public void addPrimToLandPrimCounts(SceneObjectGroup obj) { LLVector3 position = obj.Pos; Land landUnderPrim = getLandObject(position.X, position.Y); @@ -562,7 +562,7 @@ namespace OpenSim.Region.Environment.LandManagement } } - public void removePrimFromLandPrimCounts(SceneObject obj) + public void removePrimFromLandPrimCounts(SceneObjectGroup obj) { foreach (Land p in landList.Values) { -- cgit v1.1