From 4b56e0e3246ed7d1fbc69c7d11137dde5142976a Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 19 Jan 2008 21:33:39 +0000 Subject: removed additional debugging, added temp mega-debugging to StoreLandObject --- OpenSim/Region/Environment/LandManagement/LandManager.cs | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs') diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index 155c91f..55a5b5f 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs @@ -138,17 +138,9 @@ namespace OpenSim.Region.Environment.LandManagement public void IncomingLandObjectFromStorage(LandData data) { - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID); Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()"); new_land.landData = data.Copy(); - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()"); new_land.setLandBitmapFromByteArray(); - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)"); addLandObject(new_land); } @@ -177,15 +169,11 @@ namespace OpenSim.Region.Environment.LandManagement /// The land object being added public Land addLandObject(Land new_land) { - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "addLandObject()"); lastLandLocalID++; new_land.landData.localID = lastLandLocalID; landList.Add(lastLandLocalID, new_land.Copy()); - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "new_land.getLandBitmap()"); bool[,] landBitmap = new_land.getLandBitmap(); int x, y; for (x = 0; x < 64; x++) @@ -198,12 +186,8 @@ namespace OpenSim.Region.Environment.LandManagement } } } - // TODO: REMOVE (TEDD) - MainLog.Instance.Verbose("LandManager", "forceUpdateLandInfo()"); landList[lastLandLocalID].forceUpdateLandInfo(); - MainLog.Instance.Verbose("LandManager", "TriggerLandObjectAdded"); m_scene.EventManager.TriggerLandObjectAdded(new_land, m_scene.RegionInfo.RegionID); - MainLog.Instance.Verbose("LandManager", "end of addLandObject()"); return new_land; } -- cgit v1.1