From 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 26 Jul 2007 14:55:42 +0000 Subject: * Started renaming world to Scene * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins --- OpenSim/Region/Environment/LandManagement/LandManager.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs') diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index be2913b..8c359fc 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs @@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.LandManagement /// public bool landPrimCountTainted = false; - private Scene m_world; + private Scene m_scene; private RegionInfo m_regInfo; #endregion #region Constructors - public LandManager(Scene world, RegionInfo reginfo) + public LandManager(Scene scene, RegionInfo reginfo) { - m_world = world; + m_scene = scene; m_regInfo = reginfo; landIDList.Initialize(); @@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.LandManagement #region Parcel From Storage Functions public void LandFromStorage(LandData data) { - Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world); + Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); new_land.landData = data.Copy(); new_land.setLandBitmapFromByteArray(); addLandObject(new_land); @@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.LandManagement /// public Land createBaseLand() { - return new Land(new LLUUID(), false, m_world); + return new Land(new LLUUID(), false, m_scene); } /// @@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement lastLandLocalID = START_LAND_LOCAL_ID - 1; landIDList.Initialize(); - Land fullSimParcel = new Land(LLUUID.Zero, false, m_world); + Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene); fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; @@ -529,7 +529,7 @@ namespace OpenSim.Region.Environment.LandManagement public void handleSignificantClientMovement(IClientAPI remote_client) { - ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId); + ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); if (clientAvatar != null) { Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); -- cgit v1.1