From 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Thu, 26 Jul 2007 14:55:42 +0000
Subject: * Started renaming world to Scene * Update and UpdateMovement now
first stores array to avoid collection update exceptions * Ignored some bins
---
OpenSim/Region/Environment/LandManagement/LandManager.cs | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Environment/LandManagement/LandManager.cs')
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index be2913b..8c359fc 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.LandManagement
///
public bool landPrimCountTainted = false;
- private Scene m_world;
+ private Scene m_scene;
private RegionInfo m_regInfo;
#endregion
#region Constructors
- public LandManager(Scene world, RegionInfo reginfo)
+ public LandManager(Scene scene, RegionInfo reginfo)
{
- m_world = world;
+ m_scene = scene;
m_regInfo = reginfo;
landIDList.Initialize();
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.LandManagement
#region Parcel From Storage Functions
public void LandFromStorage(LandData data)
{
- Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world);
+ Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
new_land.landData = data.Copy();
new_land.setLandBitmapFromByteArray();
addLandObject(new_land);
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.LandManagement
///
public Land createBaseLand()
{
- return new Land(new LLUUID(), false, m_world);
+ return new Land(new LLUUID(), false, m_scene);
}
///
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement
lastLandLocalID = START_LAND_LOCAL_ID - 1;
landIDList.Initialize();
- Land fullSimParcel = new Land(LLUUID.Zero, false, m_world);
+ Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256));
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
@@ -529,7 +529,7 @@ namespace OpenSim.Region.Environment.LandManagement
public void handleSignificantClientMovement(IClientAPI remote_client)
{
- ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId);
+ ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
if (clientAvatar != null)
{
Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y);
--
cgit v1.1