From dd770c384c2e63cf8a1e2f522741afb8adfab4c2 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 22 Oct 2007 17:55:49 +0000 Subject: * Made EstateSetting static since there's only one instance, and we only need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache --- OpenSim/Region/Environment/LandManagement/Land.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Environment/LandManagement/Land.cs') diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 0acafa7..7fb2221 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs @@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.MaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* - Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); + Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { @@ -152,12 +152,12 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.OwnerID = landData.ownerID; updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; updatePacket.ParcelData.ParcelFlags = landData.landFlags; - updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; + updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; updatePacket.ParcelData.PassHours = landData.passHours; updatePacket.ParcelData.PassPrice = landData.passPrice; updatePacket.ParcelData.PublicCount = 0; //unemplemented - uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags; + uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 0); updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > @@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* - Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); + Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { -- cgit v1.1