From f64611862a46c91f416134146cb53fa720a96ec5 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 5 Mar 2008 00:52:35 +0000 Subject: * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects. --- OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Environment/Interfaces') diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs index f0d600a..62074cb 100644 --- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs @@ -34,5 +34,6 @@ namespace OpenSim.Region.Environment.Interfaces double this[int x, int y] { get; set; } int Width { get; } float[] GetFloatsSerialised(); + bool Tainted(int x, int y); } } -- cgit v1.1