From 759a6672470c6f942ba6ef4f43eb41209e9dea5c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 25 Nov 2008 17:15:21 +0000 Subject: * Make a step on removing direct access to TaskInventoryDictionary from other packages --- .../Environment/Interfaces/IEntityInventory.cs | 27 +++++----------------- 1 file changed, 6 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region/Environment/Interfaces') diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs index db809a0..a270293 100644 --- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs @@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes /// /// This is not a finished 1.0 candidate interface public interface IEntityInventory - { - /// - /// Inventory serial number - /// -// uint Serial -// { -// get; -// set; -// } - - /// - /// Raw inventory data - /// - TaskInventoryDictionary Items - { - get; - set; - } - + { /// /// Force the task inventory of this prim to persist at the next update sweep /// void ForceInventoryPersistence(); /// - /// Reset UUIDs for all the items in the prim's inventory. This involves either generating + /// Reset UUIDs for all the items in the prim's inventory. + /// + /// + /// This involves either generating /// new ones or setting existing UUIDs to the correct parent UUIDs. /// /// If this method is called and there are inventory items, then we regard the inventory as having changed. - /// + /// /// Link number for the part void ResetInventoryIDs(); -- cgit v1.1