From 8251508412940b3f584f051a860a1bb4ddbfb62e Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 3 Jul 2008 23:04:12 +0000
Subject: * On client login, send only one terrain patch at a time (with
pauses) instead of 4 at a time * Certain terrains which are fine went patches
are sent singly cause a libsecondlife failure when patches are sent in
batches * See http://opensimulator.org/mantis/view.php?id=1662 for more
details
---
OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs | 6 ++++++
1 file changed, 6 insertions(+)
(limited to 'OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs')
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index 952ca0a..aa34c45 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -32,7 +32,13 @@ namespace OpenSim.Region.Environment.Interfaces
int Height { get; }
double this[int x, int y] { get; set; }
int Width { get; }
+
+ ///
+ /// Squash the entire heightmap into a single dimensioned array
+ ///
+ ///
float[] GetFloatsSerialised();
+
double[,] GetDoubles();
bool Tainted(int x, int y);
ITerrainChannel MakeCopy();
--
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