From eb6cca4750e1fff2c1d8e0be93564b5f122571d9 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 19 Dec 2008 19:07:11 +0000 Subject: * refactor: Rename IRegionSerialiser and move into interfaces namespace --- .../Interfaces/IRegionSerialiserModule.cs | 120 +++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs (limited to 'OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs') diff --git a/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs new file mode 100644 index 0000000..29d5d47 --- /dev/null +++ b/OpenSim/Region/Environment/Interfaces/IRegionSerialiserModule.cs @@ -0,0 +1,120 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; +using System.Collections.Generic; +using System.IO; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Interfaces +{ + public interface IRegionSerialiserModule + { + List SerialiseRegion(Scene scene, string saveDir); + + /// + /// Load prims from the xml format + /// + /// + /// + /// + /// + void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset); + + /// + /// Save prims in the xml format + /// + /// + /// + void SavePrimsToXml(Scene scene, string fileName); + + /// + /// Load prims from the xml2 format + /// + /// + /// + void LoadPrimsFromXml2(Scene scene, string fileName); + + /// + /// Load prims from the xml2 format + /// + /// + /// + /// + void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts); + + /// + /// Save prims in the xml2 format + /// + /// + /// + void SavePrimsToXml2(Scene scene, string fileName); + + /// + /// Save prims in the xml2 format, optionally specifying a bounding box for which + /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims + /// are exported. + /// + /// + /// + /// + /// + void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max); + + /// + /// Save a set of prims in the xml2 format + /// + /// + /// + void SavePrimListToXml2(List entityList, string fileName); + + /// + /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which + /// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims + /// are exported. + /// + /// + /// + /// + /// + void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max); + + /// + /// Deserializes a scene object from its xml2 representation. This does not load the object into the scene. + /// + /// + /// The scene object created. null if the scene object already existed + SceneObjectGroup DeserializeGroupFromXml2(string xmlString); + + /// + /// Serialize an individual scene object into the xml2 format + /// + /// + /// + string SaveGroupToXml2(SceneObjectGroup grp); + } +} -- cgit v1.1